2008-02-12 0:22
这个故事足以让大多数做UE设计的同学们兔死狐悲,祈祷自己不要遇到类似的情形。为什么要有一个产品经理?或者说,即使没有“产品经理”的明确职位,也应该有承担产品经理职责的团队成员,负责把握产品的商业需求,深刻理解用户需求、公司利益,并能将设计意图以相关各方容易理解的方式清晰、准确地表达。
闲话少说,大家读故事吧,^_^ (推荐:高巍)
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非设计师谈设计(二)
Published by 承志 7月 2nd, 2007.
接着胖胡斐上一期的《 非设计师谈设计》,这一次我们邀请了淘宝媒体业务部的主管——重阳。
重阳在淘宝又被称为“大少爷”,众女生心目中淘宝最帅的男人。叫大少爷也是有来历的,据说是当年淘宝和同行比赛投广告的时候,从大少爷手上花出去的钱,养活了大大小小无数网站……
当然,这都是传闻了,我只知道大少爷在广告创意、活动规划方面那是相当的拿手。淘宝大大小小的市场活动、站内活动,都少不了他的主意。所以这次特意邀请他来写写与我们UED合作的感受,特别是讲讲他当年怎么“折磨”我们的设计师岱岩同学的故事。

希望从这个完整再现整个设计过程(换句话说,有点流水帐……嘿嘿嘿)的案例中,大家可以看到对同一个设计,设计师和“客户”的不同视角。也希望大家能对我们的设计提出更多的建议和意见,帮助我们进步。下面看重阳讲的故事……
我年轻的时候,干过不少傻事。承志找我写个东西,意思是把我干的傻事记录下来,以儆效尤。我盯着承志的眯缝眼研究了半天,没有发现要挤兑我的意思,就答应了。之后我就使劲地想,要写多少内容在里面。这期间我想到了商业需求、情绪板、沟通、用户体验……总之就是很多啦!后来我想到“杨逍红”的时候,一下就觉得很不好意思。于是我毅然决定,在这篇里,就只说一件事。这样一想,我就感觉自在了很多,心想总算挽回了一点面子。
严格说来,我要说的这件事,跟设计本身没有多大关系,说的其实是策划的事情。但就承志这次的命题来看,也可以认为是一回事。作个不太恰当的分类,如果把设计师们天天对着显示器埋头苦干的事情叫“小设计”,那这就可以称为“大设计”。但考虑到设计师们在情感上比较难以接受,我还是决定把它叫做“外设计”;或者套用电影界比较流行的说法,叫“设计前传”吧!
事情的起因是这样的:我们要做一个活动,叫“淘宝搜藏家”,是说淘宝上有那么一批很牛叉的超级买家,天天逛淘宝,面对淘宝上多得让人抓狂的商品种类,他们却专奔着某一类商品使劲买,别的基本就顾不上。随便列几个给大伙开开眼:疯狂痴迷卡通玩偶、乃至连自己的ID都要与时俱进的melody宝宝,收罗麦当劳的一切玩具、9年共收了10几个29寸彩电纸箱的zxw141,任何跟猫头鹰有关的玩意儿都要淘到手、家里简直就是个猫头鹰窝的xsnw,买邮票买到3颗黄钻、最后连参赛的图片都要借相机拍照的chy_jq……不能再列了,再列就跑题了。有类似的搜罗爱好者可以去淘宝搜藏家里找同好:
淘宝搜藏家主页(承志:时间久远,和当时有一些不同了)>>
说正事。这些偏执又可爱的超级买家们,淘到了宝贝,就很满足地堆在家里,天天偷着乐。当然大部分的搜藏爱好者其实更喜欢与同好交流,或者说就是拿出来臭美。于是我们做这个活动的初衷,就是让更多的搜藏爱好者们,都来秀出他淘到的宝贝,看谁的搜藏更拽更酷。在我看来,对这些人而言,得不得奖倒在其次,更重要的是有这么一个显摆的机会,还能在这个过程中找到同好,一起分享,一起交流,一起Happy之乎者也也么哥!
交待完了背景,设计师就该出场了。接这个需求的设计师是岱岩,一个江湖传言中关注细节兼脾气温和都堪能令人发指的居家好男人。这一点在本案及后面的合作中,也得到了充分有力的论证!所以,当我决定在这时说出真相的时候,就已经做好了背负着无数设计师恶毒的眼神而羞愧赴死的打算——事情的真相就是,其实岱岩接到需求的时候,这个活动还不叫“淘宝搜藏家”,而是叫“淘宝收藏家”……
无论如何,例行的页面规划与需求沟通之后,岱岩拿出了第一版“淘宝收藏家”的demo:

凭心而论,除了题头上那个芙蓉姐姐状的美人鱼外,第一版demo已经基本阐释清楚了“收藏家”的概念。不幸的是,其时我以为,商业需求已经想清楚了,于是注意力完全集中在题头上的两个小人身上了。
“岱岩,那个打领带的男人是不是太老气了?毕竟淘宝的用户还是比较年轻时尚的,所以咱还是换个嫩点的形象吧,包括下面的色调,最好稍微明快一点……另外,那个女人也俗了点吧……”
“好,换!”
多么爽快而悦耳的答复啊!很快,第二版demo出来了:

如我所愿,整体色调略明快了一些,那个俗女人不见了,小头爸爸也换成了大头儿子。可是,怎么就觉得哪儿不对,总觉得缺点什么呢?哦对,没有气氛!
“岱岩,我们想体现的那种收藏很丰富、摆出来参加活动很得意的情绪,是不是可以加点‘收藏、丰富’的信息进去呀?另外,底色虽然有收藏的味道,但老旧的感觉太重,能不能调得时尚感强一点?”
“嗯,行!”
于是,第三版demo:(仅修改了题头,主体部分就不上图了)

藏品加进去了,白灰黑的渐变色看着也更时尚了,但这回岱岩自己先觉得不对了:
“那个贝壳图,还是不太对,不过类似的图太难找了……”
现在想来,其时的岱岩,无疑已经进入“改麻木了,感觉紊乱”的境界了……但既然设计师自己都不满意了,需求方通常是不会放过再接着改的机会的:
“嗯,是不太对路。而且右边照片和左边的卡通插画似乎不是很搭,要不换上咱们的代言人形象试试?代言人的形象就不存在老气或太嫩的问题了,咱再给他加一堆藏品图,是不是就不用找别的图?另外,‘淘宝收藏家’那个icon,书和眼镜似乎学究气太重了,而且一个题头上有里两个‘淘宝搜藏家’,太重复了。还是拿掉吧!”
“好吧!”
如果你还有点同情心的话,应该也会如我般慨叹:有时候,设计师们嘴里常挂着的那句“创意被强奸”,也并不见得都是无病呻吟……
我年轻的时候,淘宝市场和运营界流行一个词,叫“杨逍红”。说的是如果有一个红色系的页面demo趴在显示屏上,几个貌似专家的市场或运营人员围成一圈审稿,开场的第一句话就会是:杨逍做的吧?然后假装无奈地摇摇头,四散开去。于是“杨逍红”不胫而走,一度被传为佳话。
我有幸做了几次专家之后,有一天忽然惊觉:无论是粉红、洋红、橙红、大红、紫红还是深猪肝红,能把一种颜色的变化应用到如此炉火纯青的地步,实在是杨逍的造诣!这个造诣倒不在于设计本身,而是暗示了一个UED的坚持:在一个以商品促销为主基调的购物网站、而且是中国本土的购物网站,要表达人气、热烈、惊喜、奖品类似的情绪,除了红色系,还有什么更适合的?更何况在商业需求没有明确还得要求效率的时候,用一种大部分人都能接受的色调,无疑是最保险的。要换了我是UED,也肯定会这样想:在你还没想明白如何让人惊艳、惊喜的情况下,我至少得保证不出错啊!
好在后来的UED故事里,不少专家们都学乖了,在设计开工之前,会从其他网站找一些自认够惊艳的范例供UED参考,或再高阶一些的,在此基础上与UED沟通讨论、直至明确所需要的情绪。实在是人类的一大进步幸甚矣哉!
不幸的是,在本案发生之时,我还没来得及顿悟,于是岱岩全新的第4版demo还是无可挽回地诞生了:

我敢打赌,这个时候的岱岩,基本已经忘了他当初接的是一个什么样的Brief了,因为很快,在我小心翼翼欲言又止还没嘟哝几句的时候,他就又开始自言自语了:
“模特儿的这张照片不错,不过那几个相机太单薄了点,有点散,我再改改吧……”
“好好好,就是那几个特小的DC机换一下就行了,似乎玩收藏的人不大看的上这类货。模特儿和古董相机都挺不错,就不用动啦!”要知道这上面的所有图片,全是岱岩从图库里一张张挑过来,再一张张抠过的……在岱岩投入到再一轮的挑图修图战斗中的时候,我站在岱岩身后,想了好一会儿,终于假装长吁了一口气,说了一句话:
“总算快搞定了!”然后我就一溜小跑离开了UED办公室。
如你所知,事情当然没有搞定。在我跟岱岩讨论选用哪种相机图片的时候,就已经注定了我们又往罪恶的深渊迈进了一步。因为当第5个demo呈现在我面前的时候,我原以为这就是我要的东西,却才发现,商业需求终于明确了!
Demo5:

设计师们应该能看得出来这个题头包含多少细节、花了多少功夫,也可以评判其情绪到了何种程度。至少在我看来,这已经足够表达了整个活动“丰富的收藏、得意、满足、秀出来”的感觉。然而这种感觉恰恰是最要命的,因为我们发现,这个题头所表达的收藏的概念,太专业了,太个性了,离淘宝上很多只会淘点流行小玩意的人民群众太远了……
细心的观众也肯定发现了,活动的主标题,已经悄悄地变成“淘宝搜藏家”了。这时候不得不出场一位决定性的人物,如你所知,该人物就是我的老板。如果要在此时给老板下一个定义的话,那就可以这样理解:老板,就是一个在拍板之前老练地帮你把关的人。
老板就提了两点。一点意见:现在的设计太专业,太小众,即使少数来参赛的会员确实很专业,但给绝大多数来看热闹的用户看的,也一定是很亲和而popular的。一点建议:把“收藏家”改成“搜藏家”吧,不会太局限,而且能体现淘宝的感觉。
一字之差,千里追杀……
我记得当我再次出现在岱岩面前,小心翼翼细声细气地描述这个最终版需求的时候,岱岩好像说了一句话,也好像没说这句话:
“哦……”
周星驰《大内密探零零发》里面有个大坏蛋,就是金国的无相皇。该坏蛋起初扮成个绝色美女勾引零零发,然后不知怎么的,绝色美女还会变成长个小胡子的美男子,到最后被逼急了,干脆就连脸也没有了。反正就是不知道他长什么样啦!假如有这么个面目模糊的人去找UED,说,给我做个图,你看着设计一个吧!那我估计脾气再好、Value再高的UED也会抓狂。
据说无相皇还有一绝招,叫隔山打牛,就是冲你一掌打过去,你一点也不疼还很舒服,旁边的人却叫苦不迭。而且这绝招还能说变就变,等你以为被打了没事、要凑上去舒服舒服的时候,这一拳打过来,又能让你筋脉尽断痛不欲生。总之就是没个准数儿啦!假如有这么个不靠谱的主儿去找UED,说,我要做个活动页面,你先做做看吧!那我估计淘宝UED部门很快就被撤销,因为再也没人愿意做这份有前途的职业了……
毕竟UED不是零零发,放着好好的太平日子不过,非要活活被雷劈一下,换来一招“天外飞仙”后才把事情摆平。伟人不是说过么,大起大落的人生是不幸的!
当然,也有例外。也许老天实在看不下去了,终于在我和岱岩即将双双上吊之际,论坛里忽然惊现一张绝世好图!谢天谢地,活动在论坛里预热了一段时间,终于有会员发出高质量的照片来了。征得会员的同意之后,很快,几乎不用什么设计,第6版demo就出来了。我们要的全部情绪,也终于到齐了:

每次想起这个环节的时候,我的脑海里就会浮现出一个场景:《武林外传》里,七侠镇唯一的缁衣捕头老邢,划拉着手势,恬着那张欠扁的脸说:有时候,抓贼就是这么简单!
……
我年轻的时候,发表过一个观点,说是一个页面的好坏,需求方应该承担80%的责任。就有一个叫雅妈的家伙跳出来,说“没那么多吧”,表示其有不同意见,或者说持谨慎的认同。雅妈是女性,女性的意见总是要尊重的。于是我就决定改成四六开,需求方承担60%,UED承担40%。其实比例是多少并不重要,重要的是,难道你没发现,第6版demo太过女性化了吗?
女性是购物网站的主力军,其实没什么错。但也总得尊重一下六成男性网民的感受吧!设计到了这个份上,题头已经没什么空间、更没勇气再改了,最快捷的方法,无非是妥协、中和一下,于是就有了淡蓝色为主体的第7版,是为最终版。
页面上线之前,确认可以发布的时候,我好像说了一句“再也不改了!”,又好像什么也没说。

故事讲完了。作为一篇记叙文,其实是可以不用做总结的。但考虑到用户体验,倒也可以罗列几个问题,权当作一份checklist吧。其实道理谁都懂,就看你到时候有没有时间和心力去想明白那些问题了:
1,商业需求明确了吗?跟你的老板、团队确认了吗?你自认为需求已经清晰了吗?身边找三五个人都可以理解你的需求吗?在你还没想明白之前,还是不要去找UED了吧!
2,UED真正理解你的需求了吗?你的商业需求和设计方向匹配吗?双方经过深入讨论并确认了吗?在设计风格上达成共识了吗?可能的话,还是让UED多说说话吧!
我年轻的时候,被要求作一次关于策划的分享。准备好讲义之后,就屁颠屁颠去找杨逍,希望跟他一起分享。当时的心情,很是有一种要反水的兴奋……我的意思是说,其实UED也可以向需求方提提需求。
谨以此文送给可爱的岱岩同志。
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2008-02-11 21:00
先读一篇博客,作者大徐比较了雅虎新媒体招聘产品市场经理,和刘韧Blog上的Donews招聘产品经理。
两种截然不同的职位描述
今天注意到了两个招聘信息,第一个是雅虎新媒体事业部内部诚聘产品市场经理,第二个是在刘韧Blog上看到的 DoNews招聘产品经理。职位不同所造成的职位描述不同自不必谈,我主要是看到这两个职位描述措辞、语义上的截然不同。雅虎的产品市场经理职位描述请看最底下的引用部分,DoNews的产品经理职位描述请点击上面的链接。
前者基本上采用职位描述的模板,给我的感觉是流于表面、夸大其词、浮躁。后者采用“刘韧体”,给我的感觉是诚恳、务实。
我对前者的评论:
1,需要一个全能的人?这个人是公司的明星?这个人是科学家?这个人是神仙?
既要懂产品,又要懂市场;
既能把握需求,又要改进产品;
既要把握行业的发展,又要完成细节打磨;
既要熟悉互联网行业,又要了解web2.0;
既要精通电子商务,又要了解搜索引擎;
既要能发掘商机,又要善于做市场分析;
既要懂用户体验设计,又要懂人机交互;
既要有创新精神,又要能够在压力下工作。
2,需要一个样样精通的人?
就雅虎全线产品……
针对不同客户……
并就各方案……
研究行业竞争环境……
与集团其他公司和跨职能内部部门……
精通……
熟悉……
了解……
Web2.0……
3,需要一个精力超级充沛的人?
这个人因为全面,而且样样精通,因此需要做各种事情?
这个人的每天的时间不是24小时?
这个人的精力没有限度?
4,需要一个心理能力超强的人?
5,不知道需要一个什么样的人,好像很多人都行,很多人又都不行。
6,不知道这个人去做什么事情。
我对后者的评论:
1,知道了对方的问题在哪里、需要我去做什么事;
2,知道了公司的发展方向、个人的职责;
3,知道了这个角色是否适合我;
4,知道了对这个角色的要求。
5,没看到那么多花里胡哨的东西,看到了“愿意熟悉……”这样的措辞。
职位描述:
1、就雅虎全线产品形成各种针对不同客户的解决方案,并就各方案为市场推广和销售活动进行支持。
2、收集产品所在市场的潜在需求,协助新产品开发及产品改进
3、研究行业竞争环境,提出预期市场需求,制定短期及长期产品目标与规划
4、产品改进需求的提出和管理
5、与产品和技术部门密切配合,提出市场需求并协助最终的产品需求,与集团其他公司和跨职能内部部门(如市场、销售、客户服务、财务部门等)合作并沟通以确保产品顺利发展。
任职资格:
1、大学本科或以上学位,工科专业如计算机、信息管理等相关背景
2、精通互联网电子商务的业务模式
3、熟悉互联网行业特征,了解搜索引擎和Web2.0产品和技术,有良好的商业应用感觉;对互联网产品的用户体验设计和人机交互界面有优秀的直觉
4、具有良好的理解能力、分析能力,善于处理复杂的市场数据,从中分析市场发展的方向
5、精通使用Office系列办公软件
6、3年以上工作经验
7、有创新精神,能够在压力下工作
刘韧的招聘说明:
- DoNews长久的个人网站发展模式,加上我不懂技术造成DoNews目前产品紊乱,效率低下。有鉴于此,我不适合再兼任DoNews产品经理的角色。
- DoNews产品经理的职责是:统一用户系统、加强各系统之间的联系、保持各系统稳定、从产品角度提高DoNews访问量。
- DoNews今后的方向是IT媒体。因此,DoNews产品经理不需要在产品上进行创新,主要是任务是整合现有系统。因此,这个角色不合适有产品技术理想的梦想者。这个角色更适合注重实效、脚踏实地的务实者。
- DoNews产品经理要求。承认DoNews以媒体为中心。自己的工作是为编辑记者服务。产品经理岗位是DoNews网站的基本配置。工作要连续、稳定。愿意主动工作。愿意熟悉DoNews各系统。
- 应聘者这发简历到:ying.ruan@dudu-inc.com,xingbang.cao@dudu-inc.com
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引文读完,下面我再援引几个案例,包括Google、Yahoo、Flickr等企业对产品经理的招聘说明:
一、Flickr
Description:
Flickr’s vision is to be the eyes of the world and we are looking for an individual who can share and drive forward our goal by helping grow a key new aspect of the product.
Specifically, we are looking for someone who can harness the potential of Flickr’s large and growing commercial eco-system to drive product richness as well as increased monetization for Flickr, Flickr’s users, and Flickr partners. If you’ve been thinking about these ideas we want to talk to you.
Some key responsibilities of the position:
- Build a strategy and product requirements for next generation Flickr services
- Help communicate the strategy vis-a-vis the Flickr and Yahoo product portfolio
- Develop a strong understanding of specific sub-sector of the existing Flickr user base as well as a new set of incoming users
- Identify and drive key (internal and external) partnerships to execute against the strategy
- Drive product development and project mange the product implementation
- Provide direction to outbound marketing through existing and new channels (virally, via eco system, etc)
Basic Qualifications:
- BS in Computer Science preferred
Preferred Qualifications:
- MBA or strong business/entrepreneurial preferred
- Marketing, journalism, photography, photo acquisition or editorial experience all strong plusses
- Web technology savvy
- Determination to execute
- Strong relationship building skills
- Skilled communicator
- Understanding of online communities
- A proven track record in product management
二、Google
Mobile Product Manager:Do you have a passion for creating great products? Are you interested in contributing to the success of one of the fastest growing areas for Google? Do you have experience in the mobile industry? Google is looking for flexible, results-oriented, and experienced people to help drive Google’s mobile products. Google Product Managers combine a great instinct for developing compelling products with the technical aptitude to work with a world class engineering team and the business sense to drive local product goals and strategies.
Responsibilities
- Initiate new mobile products and product enhancements to meet existing or anticipated market needs.
- Determine product specifications and document in a Product Requirements Document (PRD).
- Initiate and prioritize projects within engineering; track product development; develop product launch plans.
- Engage closely with the engineering team to help determine the best technical implementation methods as well as a reasonable execution schedule.
- Work with a cross-functional internal team (e.g. sales, client services, marketing, legal, etc.) to gather customer feedback and ensure smooth and successful launches.
- Establish short and long term product goals and strategies.
Requirements
- Computer science degree or equivalent technical experience.
- Demonstrated experience shipping products (concept to launch).
- Strong understanding of local user needs.
- Market knowledge of Internet-related industries.
- Excellent organizational skills including the ability to build effective working relationships.
- Excellent written and verbal communication skills (must be able to make presentations to large groups to support ideas and technical concepts).
三、Yahoo
1.印度班加罗尔的搜索产品经理
Reporting to: Search Director
Location: Bangalore, India
Yahoo! Web Search is passionate about building the best search platform on the planet. We're seeking a results-oriented product manager to drive our local search efforts for India. The perfect candidate is a strategic thinker who is extremely analytical and detail oriented and great at multitasking and prioritizing, as well. As product manager, you will take end-to-end ownership of the product line, identify market requirements, define the product vision, create preliminary design concepts and drive the implementation of the overall product roadmap. You will work closely with numerous functions both inside and outside Yahoo! and within your office and with U.S. HQ. You will build strong business cases for presentation to senior management and understand the technical requirements driving development.
Responsibilities:
- Effectively collaborate with business, marketing, technical and design teams to develop requirements, prioritize enhancements, translate into MRDs/PRDs and drive projects to completion.
- Develop a functional understanding of the key technological and architectural basis of the Yahoo! Search platform to facilitate decision-making and cross-functional communication.
- Evaluate new technologies for licensing and integration into Yahoo! Search. Define, track and improve key product metrics and develop tests against those metrics.
- Conduct competitive analysis and identify areas for differentiation.
- Build positive relationships and trust over time through strong on-time delivery, high quality, continuous innovation, and exceeding expectations.
- Meticulously think through every aspect of the user experience, putting users' needs and expectations first in the definition of requirements.
- Aggressively identify opportunities for improvement, and incorporate new product features into the Yahoo! Search product on an ongoing basis.
Requirements:
- This position requires a B.A/B.Sc and 7+ years of technical product management experience. A Management Degree will be added plus
- Demonstrated business, communication, leadership and teamwork abilities
- Proven ability to innovate
- Proven ability to work effectively with cross-functional teams in a highly matrixed organization
- An excellent track record of developing, launching, and marketing products.
- Experience with software, online products, search or enterprise platforms are highly desired.
四、Google的高级产品总监
Product Management, Leadership - Beijing
Position based in Beijing, China.
Do you have a passion for creating great products? Google is looking for someone who can lead a team of product managers to accomplish two goals: support global products being developed in regional engineering centers; and define and develop a country-specific strategy and local products.
Responsibilities:
- Establish short and long term product goals and strategies.
- Build and manage a product roadmap to support our goals and strategies.
- Initiate and prioritize projects within engineering; track product development; develop product launch plans.
- Engage closely with the engineering team to help determine the best technical implementation methods and reasonable execution schedules.
- Mentor a group of product managers to build innovative products while creating relationships throughout the organization.
Requirements:
- Strong technical background, CS degree preferred.
- 10+ years of product management experience.
- Several years of experience managing product managers.
- Excellent organizational skills including ability to build effective working relationships.
- Demonstrated experience shipping products (concept to launch).
- Fluency in English (must be able to make presentations to large groups in English).
我的观点和大徐(daxu.net)不太一样。
真正的产品经理首先应该具有passion,能够提出愿景;他追求业务成功与用户满意相统一的创新;他的重视细节和执行力都是为了实现产品愿景,而不是沦为单纯的工具。
刘韧的招聘说明,很实在,但拜托请不要用“产品经理”这个名词。 |
2008-02-11 20:32 原作者: Michael Shrivathsan 原文 译者: Sam 推荐并整合原文:高巍
做为一名新进产品经理,甚至一名资深PM,你可能都或多或少对这个职位产生某种迷惑。到底什么是产品经理?这个职位的主要职责是什么?在IT产业的不同领域,甚至在同一领域的不同公司,这个职位的定义似乎都有不同。
本文尝试根据自己多年的产品经理经验,给出产品经理的主要职责。 虽然在不同的公司,产品经理的角色和职责互有差异,但是有一些关键职责是任何一个产品经理都应承担的。可以将其归纳为如下六个方面:
1、市场调研
市场调研是指研究市场以了解客户需求、竞争状况及市场力量(market forces),其最终目标是发现创新或改进产品的潜在机会。
可以通过下面的方式进行市场调研:
- 与用户和潜在用户交流
- 与直接面对客户的一线同事如销售、客服、技术支持等交流
- 研究市场分析报告及文章
- 试用竞争产品
- 仔细观察用户行为等
市场调研最终会形成商业机会、产品战略或商业需求文档(BRD),详述如何利用潜在的机会。
2、产品定义及设计
a) 产品定义是指确定产品需要做哪些事情。通常采用产品需求文档(PRD)来进行描述,PRD可能包含如下信息:
- 产品的愿景
- 目标市场
- 竞争分析
- 产品功能的详细描述
- 产品功能的优先级
- 产品用例(UseCase)
- 系统需求
- 性能需求
- 销售及支持需求等
b) 产品设计是指确定产品的外观,包括用户界面设计(UI,User Interface)和用户交互设计(User Interaction),包含所有的用户体验部分。在大型公司里,PM通常和UI设计师或互动设计师一起完成产品设计,不过在小公司或者创业公司里,产品经理也许需要全包这些工作。
这是产品经理工作中最有价值的部分, 如果产品经理工作中不包含这部分内容,那几乎可以肯定滴说,那不是产品经理的工作。
3、项目管理
项目管理是指带领来自不同团队的人员(包括工程师、QA、UI设计师、市场、销售、客服等),在预算内按时开发并发布产品。其中可能包括如下工作内容:
- 确保资源投入
- 制定项目计划
- 根据计划跟踪项目进展
- 辨别关键路径
- 必要时争取追加投入
- 向主管领导报告项目进展状况等
在大型公司里,通常会有项目经理来处理大部分项目管理工作,产品经理只需提供支持。不过在创业公司里,产品经理通常需要自己进行项目管理。在有些公司,技术负责人也可能做为项目经理,处理大部分项目管理事宜。
4、产品宣介
主要包括和内部同事如老板、销售、市场、客服等沟通产品的优点、功能和目标市场,也可能包括向外界如媒体、行业分析师及用户宣介产品。
大公司的产品经理通常都有产品市场、市场推广和媒体关系(PR)团队帮忙进行对外的产品宣介。
这是除了产品定义和设计之外,对产品经理而言价值第二高的工作,尤其是在向老板、市场同事宣介产品并让他们感到兴奋的时候。
5、产品市场
主要是对外的信息传播——告诉外界有关产品的信息。通常包括制作产品数据表、手册、网站、Flash演示、媒体专题以及展会演示等。
在大型公司,产品市场工作通常不会由PM来负责,这些公司会有专门的产品市场经理来打理此项工作。当然,这种分工最大的缺点就是导致沟通效率较低,并会削弱对外传播。
在某些公司,“产品管理”和“产品市场”被认为是同义词,会由一个人担当两者的职责。而在那些将产品管理团队和产品市场团队分开的公司,后者会打理本节所提及的工作职责,同时他们也可能会承担“市场调研”、“产品宣介”和“产品生命周期”管理的部分工作。
6、产品生命周期管理
指那些随着产品经历概念化->发布->成熟->退出市场整个生命周期中的产品管理活动。
主要包括的工作有:
- 产品定位
- 产品定价及促销
- 产品线管理
- 竞争策略
- 建立或收购合作伙伴
- 识别并建立合作关系等
产品经理和产品市场、BD及市场沟通同事一起完成这些工作。
相关阅读:
搜狐招聘产品经理的面试题(部分)
产品经理究竟做什么——6个关键职责【转】
互联网产品经理的素质、角色、职责、工作类型[转]
产品经理的56个特征【转】
产品经理应该适当了解算法
阿里巴巴的产品经理能力模型
英文原文:
What Do Product Managers Do?
While the role of a PM varies widely depending on the company, there are several key responsibilities that product managers usually undertake at a vast majority of successful high-tech companies - based on my own experiences as well as conversations with friends in the industry. I've grouped them into the following six categories:
- Market Research:
This refers to the activities of studying a market to understand the customer needs, competitive landscape, and market forces - with the ultimate goal of uncovering opportunities for creating product enhancements as well as new products.
This is done via conversations with customers or potential customers, talking to customer-facing teams such as sales and support, studying reports and articles on the marketplace, test driving competitive products, keeping tabs on customer behavior, and other such activities.
This culminates with the PM preparing a business case, product strategy and/or business requirements document (BRD) detailing how to capitalize on the uncovered opportunities.
- Product Definition and Design:
a) Product Definition refers to the activities of specifying what a product needs to do. This is usually done via what is referred to as Market Requirements Document (MRD) or Product Requirements Document (PRD). This document may include information such as product vision, target market, competitive summary, detailed description of product features, prioritization of features, use cases, system requirements, performance requirements, sales and support requirements, etc.
b) Product Design refers to the activities of specifying the look and feel of the product including the user interface (UI) and the user interaction with the product - covering the whole spectrum of user experience. In larger companies the PM works with UI designers or interaction designers to create this, while in startups the PM may do all of these.
I consider this to be the most valuable among a PM's activities - so much so that I actually think product manager jobs which don't include this responsibility are really not product manager jobs at all!
- Project Management:
This refers to the activities of leading cross-functional teams including engineering, QA, UI design, marketing, sales and support to develop and launch the product on-time and on-budget. This may include securing resources, creating project timelines, tracking progress against timeline, identifying critical paths, getting additional resources when needed, and communicating status to the executive team.
In larger companies, Project Managers actually perform most of these activities with the support of PM's. In very small startups, the PM may be asked to do these by herself. In some companies, the Engineering Lead may do most of these activities as well.
- Evangelizing the Product:
This includes the activities of communicating the product benefits, features and target markets, and in general championing the product to internal teams such as sales, marketing, support and executives. This also includes evangelizing the product to external audience such as press, analysts and customers.
In larger companies, the PM is supported by the Product Marketing, Marketing Communications (MarCom) and/or Press Relations (PR) teams in evangelizing to external audience.
I consider this to be the second most valuable among a PM's activities - especially evangelizing to the sales & marketing teams, and the executives to create excitement around the product.
- Product Marketing:
This refers to the activities of outbound messaging - telling the world about the product. This includes creating collateral such as datasheets, brochures, website, flash presentations, press packages, trade shows and more.
In larger companies, the product marketing activities are almost always separated from the PM. They're instead performed by the Product Marketing Manager. The biggest shortcoming of this arrangement is the resultant inefficiencies in communication and the weakening of outbound messaging.
In some companies the terms 'Product Management' and 'Product Marketing' are used synonymously and one person is responsible for all activities. In companies where there are separate 'Product Management' and 'Product Marketing' groups, the latter group performs all the activities mentioned in this category. They may also perform some of the activities in categories 1, 4 and 6.
- Product Life Cycle Management:
This refers to the activities of managing a product as it goes through its life cycle from ideation to launch to growth to maturity, and eventually to decline.
This includes tasks such as product positioning, pricing and promotion, product portfolio management, competitive strategy, making build/buy/partner decisions, and identifying and developing partnerships. The PM works with Product Marketing, Business Development and MarCom teams on many of these activities.
|
2008-02-11 20:11
作为产品经理,你应该了解下面这5个关于优秀产品设计的技巧:
1. 从用户界面开始(Start With the User Interface)
2. 与UI设计师紧密协作(Work Closely With UI Designers)
3. 关注细节(Pay Attention to Details)
4. 尽量简单(Simpler is Better)
5. 敢于说不(Be Brave)
- Start With the User Interface
Right after gathering and prioritizing high-level requirements, get to the User Interface (UI) design. Do this before you complete your MRD or PRD. Yes, before! You may be wondering "Michael, is that not like putting the cart before the horse? Why should I do this?". Wonder no more - here is my answer!
Because the UI is the only thing your end user sees of your product. The only thing!
Yet, most high-tech companies I know of first create the product. Then they throw together a UI before releasing the product. The UI is an afterthought. And it shows.
I believe the UI should be the first thought. The most important thought. Remember - the UI is the only thing your user sees. This leads to my Tip #2.
- Work Closely With UI Designers
If UI is so important, it follows naturally that Product Managers should work very closely with UI Designers to achieve kick-butt design.
Yet, in most companies the relationship between product managers and UI designers tends to be an "arms length" relationship. Especially in large companies, these two departments are practically silo'ed. The PM throws the MRD or PRD over the wall. The UI designer creates the UI to fit those requirements.
I believe this is the wrong model. Actually, exactly the wrong model - if what you want is kick-butt design.
I'd go so far as to say that you should have PM's and UI Designers under one department. I have tried it. They are under one department in my company. And, it works great!
- Pay Attention to Details
Remember the Steve Jobs quote in my last article:
The iMac is not just the color or translucence or the shape of the shell. The essence of the iMac is to be the finest possible consumer computer in which each element plays together.
On our latest iMac, I was adamant that we get rid of the fan, because it is much more pleasant to work on a computer that doesn't drone all the time. That was not just "Steve's decision" to pull out the fan; it required an enormous engineering effort to figure out how to manage power better and do a better job of thermal conduction through the machine. That is the furthest thing from veneer. It was at the core of the product the day we started.
This is what customers pay us for--to sweat all these details so it's easy and pleasant for them to use our computers. (emphasis mine)
Want kick-butt design? One absolute pre-requisite is "sweating the details". Without it, kick-butt design is just not possible.
One common comment I've heard in bug reviews is "But, this is just a cosmetic flaw. It is low priority, and given the time pressures we can't fix it".
Well, here is my take - no such thing as "low priority cosmetic flaw". Cosmetic flaws are high priority. Very high priority. Often, they are easy to fix to boot.
Try this next time: Insist that all cosmetic flaws be fixed. It may be a hard sell at first, it certainly was for me. But insist on it nevertheless. It works wonders. Mostly!
- Simpler is Better
This is one of the most important tips to achieve kick-butt design. Keep your product, and its design simple - as simple as possible.
Design for the 80% use case. Do not fall prey to "Featuritis" - more features are not always better. More often than not, more features are worse. Much worse, in fact. Don't believe me? Well - at least believe Kathy Sierra, will ya?!
Check out my earlier article for further thoughts on this very important idea. It is a simple idea - but not an easy idea. At all. This leads to my last tip.
- Be Brave
To achieve kick-butt design you gotta be BRAVE. This is an absolute must. Why?
Because most folks in your organization would want to water down the design to make it more like competitors'. A superset of features seen in competitive products.
Be brave - just say "No". Kick-butt products are created by saying "No". More than anything else.
iPod has no FM/AM radio. No voice recorder either. In spite of the fact that 95% of competitive products do. GMail has no folders, even though every single other email product I know of has folders. Think it was easy for their designers to pull these off? No way - they had to be brave and say "No".
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2008-02-08 22:36 用户体验(User Experience),正在成为判断一个网站或Web应用是否成功的关键标志。通常,对用户体验只能作定性表述,带有比较强的主观色彩。
下面这篇文章勾勒了一个关于用户体验的简易的量化分析模型。可以比较快速、相对客观地对站点的用户体验进行可视化的表示。
正文:
What is the User Experience?
The term "user experience" refers to a concept that places the end-user at the focal point of design and development efforts, as opposed to the system, its applications or its aesthetic value alone. It's based on the general concept of user-centered design.
The user experience is primarily made up of a four factors:
Independently, none of these factors makes for a positive user experience; however, taken together, these factors constitute the main ingredients for a website's success.

Take, for example, a brilliantly designed site that routinely gives server errors, or times-out. Or imagine a fantastic, database-driven application that, for some reason or other, is never used because it's buried deep within the bowels of the site's information architecture. In both cases, we see that the independent elements of branding, usability, functionality and content structure aren't necessarily indicative of a site's success. Yet, when taken together, these core elements provide the basis for the user experience.
The Need for an Objective Analysis Tool
Say you've got a new lead -- they're unhappy with their Website in its current form and want you to help steer the site in the right direction. If you're like me, the first thing you'll do is take a look at the site and make some cursory mental notes. How then do you convey these ideas and notes back to the client without simply ripping the current site apart?
The problem is that each of our perceptions of how 'good' or 'bad' a Website is, is skewed by our personal backgrounds and specialties within the industry. Asked to evaluate a Website's benefits and constraints, a developer, usability professional, designer or information architect may come up with an entirely different critique.
An objective tool for measurement and analysis helps you provide your clients with fact-based recommendations, as opposed to mere conjecture and opinion. The methodology we'll explore in this article will help you to:
- Remove your personal preferences (subjectivity) from the equation as much as possible.
- Enable persons with different backgrounds (designers, developers, clients) to share a common understanding of the site.
- Create ground rules for comparisons of the site to those of competitors, or past development efforts.
- Provide your clients with a fact-based, visual representation of their site's benefits and limitations.
Measuring the User Experience
As mentioned above, the user experience is made up of four interdependent elements:
- branding
- usability
- functionality
- content
But, how can we quantify and measure these seemingly intangible elements?
The methodology is quite simple. We separate our analysis into four sections -- one for each of the four elements of the user experience. For each of these elements, we create a series of statements or parameters against which the Website in question will be measured. A scale of 1 to X is created for each of the statements; we give each statement a score within this range.
Once you've completed this first part of the analysis, you should have a score for each of the statements in each of the four sections.

In the sample analysis attached to this article, we only used five statements or parameters for each element. Consequently, we work with a 20-point scale, so that the maximum total score of the site is 100. So, if we added an extra five statements or parameters to each element, we'd rate each on a 10-point scale.
Below, find a brief explanation of each of the elements and the statements or parameters used in the sample analysis.
Branding
Branding includes all the aesthetic and design-related items within a Website. It entails the site's creative projection of the desired organizational image and message. Statements used to measure branding can include:
- The site provides visitors with an engaging and memorable experience.
- The visual impact of the site is consistent with the brand identity.
- Graphics, collaterals and multimedia add value to the experience.
- The site delivers on the perceived promise of the brand.
- The site leverages the capabilities of the medium to enhance or extend the brand.
Functionality
Functionality includes all the technical and 'behind the scenes' processes and applications. It entails the site's delivery of interactive services to all end users, and it's important to note that this sometimes means both the public as well as administrators. Statements used to measure a site's functionality can include:
- Users receive timely responses to their queries or submissions.
- Task progress is clearly communicated (e.g., success pages or email updates).
- The Website and applications adhere to common security and privacy standards.
- Online functions are integrated with offline business processes.
- The site contains administration tools that enhance administrator efficiency.
Usability
Usability entails the general ease of use of all site components and features. Sub-topics beneath the usability banner can include navigation and accessibility [2]. Statements used to measure usability might include:
- The site prevents errors and helps the user recover from them.
- Overall page weight is optimized for the main target audience.
- The site helps its visitors accomplish common goals and tasks.
- The site adheres to its own consistency and standards.
- The site provides content for users with disabilities.
Content
Content refers to the actual content of the site (text, multimedia, images) as well as its structure, or information architecture. We look to see how the information and content are structured in terms of defined user needs and client business requirements. Statements used to measure content can include:
- Link density provides clarity and easy navigation.
- Content is structured in a way that facilitates the achievement of user goals.
- Content is up-to-date and accurate.
- Content is appropriate to customer needs and business goals.
- Content across multiple languages is comprehensive.
In most instances, I use from 10-20 separate statements for each of these four elements. I suggest you use the statements above as a basis for creating your own analysis. Remember that if you add more statements, you must also refine the 20-point scale so that each element's total score is 100. For example, if you used 10 statements for each element, then your rating scale would be 1-10. If you used 20 statements for each element, your scale would be 1-5.
For a example of this style of analysis download this sample Excel file [3].
Displaying Your Results
Once you've completed your analysis and have values for each of the statements or parameters, it's time to put this data into a clear, communicative format.

The first thing we want to do is add up all the values for each element. Because we've set the point scale to provide with a maximum score of 100 for each element, what we really have is a percentage score. Once we have these percentage values, what I've found works best is to create a Spider chart to visually represent them. Microsoft's Excel or Open Office Calc both work well here, although any spreadsheet program with graphing capabilities will do.
Using your spreadsheet program, you can generate a host of visual representations of the data. See the sample file you downloaded above for more examples.

Get Creative with Your Analysis
The great thing about the analysis and methods described in this article is that they can be catered to your specific client or project needs.
There's no reason why you couldn't add a fifth category to the analysis to describe accessibility or business metrics. For example, say you've got a government client that needs to adhere to Section 508 regulations (for the U.S.). You could easily create a set of statements or parameters that deal exclusively with the accessibility element, modifying your charts to display accordingly. Likewise, it would be very easy to create a category that deals exclusively with your client's important business metrics, for example, ROI, click-through rates, conversions, or repeat customers.
Alternatively, this platform of analysis can enable you to add greater weight to particular elements of your choice. Say you have a client who's a luxury goods manufacturer, and is heavily focused on branding and look and feel. There's no reason why you couldn't create a modified measurement system that gave greater weight to the branding elements and less to, say, the usability elements.
Practical Uses
I've incorporated this analysis into a number of different projects on which I've worked. Often, I include a 'quick and dirty' analysis as an appendix to a new client proposal, to provide the prospective clients a snapshot view of where their site stands vis-à-vis the competition.
Providing this kind of review also gives you an excellent chance to display your professionalism. Chances are that other firms bidding on the RFP in question will not include such 'free' consulting services -- and your inclusion of this report in your proposal may be a decisive factor in your favor.
In other instances, I've had clients pay for an in-depth analysis of their site complete with recommendations. This type of report includes, for each of the statements or parameters, several descriptive paragraphs complete with examples or screen shots. If I'm ultimately hired to follow through on my recommendations, I often schedule another evaluation six months after the launch of the site as a means of showing improvement, while at the same time reinforcing the value of my services.
This type of analysis can also serve as a gateway project that leads to further business. If you price the analysis well, it can be a great tool for getting your foot in the door and showing the new client the benefits of your services. |
2008-02-08 22:07 还记得那本《男人来自火星,女人来自金星》吗?
你必须得承认,哪怕这个结论让人沮丧,人和人就是不一样的,我们和另外一些人在彼此看来都仿佛是陌生星球的访客。直面现实的做法就是,试着去了解、去走近对方,希望这篇文章可以帮助你和那些技术怪客们打交道。
正文:
Understand your nerd’s relation to the computer. It’s clichéd, but a nerd is defined by his computer, and you need to understand why.
First, a majority of the folks on the planet either have no idea how a computer works or they look at it and think “it’s magic”. Nerds know how a computer works. They intimately know how a computer works. When you ask a nerd, “When I click this, it takes awhile for the thing to show up. Do you know what’s wrong?” they know what’s wrong. A nerd has a mental model of the hardware and the software in his head. While the rest of the world sees magic, your nerd knows how the magic works, he knows the magic is a long series of ones and zeros moving across your screen with impressive speed, and he knows how to make those bits move faster.
The nerd has based his career, maybe his life, on the computer, and as we’ll see, this intimate relationship has altered his view of the world. He sees the world as a system which, given enough time and effort, is completely knowable. This is a fragile illusion that your nerd has adopted, but it’s a pleasant one that gets your nerd through the day. When the illusion is broken, you are going to discover that…
Your nerd has control issues. Your nerd lives in a monospaced typeface world. Whereas everyone else is traipsing around picking dazzling fonts to describe their world, your nerd has carefully selected a monospace typeface, which he avidly uses to manipulate the world deftly via a command line interface while the rest fumble around with a mouse.
The reason for this typeface selection is, of course, practicality. Monospace typefaces have a knowable width. Ten letters on one line are same width as ten other letters, which puts the world into a pleasant grid construction where X and Y mean something.
These control issues mean your nerd is sensitive to drastic changes in his environment. Think travel. Think job changes. These types of system-redefining events force your nerd to recognize that the world is not always or entirely a knowable place, and until he reconstructs this illusion, he’s going to be frustrated and he’s going to act erratically. I develop an incredibly short fuse during system-redefining events and I’m much more likely to lose it over something trivial and stupid. This is one of the reasons that…
Your nerd has built himself a cave. I’ve written about The Cave elsewhere, but here are the basics. The Cave is designed to allow your nerd to do his favorite thing, which is working on the project. If you want to understand your nerd, stare long and hard at his Cave. How does he have it arranged? When does he tend to go there? How long does he stay?
Each object in the Cave has a particular place and purpose. Even the clutter is well designed. Don’t believe me? Grab that seemingly discarded Mac Mini which has been sitting on the floor for two months and hide it. You’ll have 10 minutes before he’ll come stomping out of the Cave — “Where’s the Mac?”
The Cave is also frustrating you because your impression is that it’s your nerd’s way of checking out, and you are, unfortunately, completely correct. A correctly designed Cave removes your nerd from the physical world and plants him firmly in a virtual one complete with all the toys he needs. Because…
Your nerd loves toys and puzzles. The joy your nerd finds in his project is one of problem solving and discovery. As each part of the project is completed, your nerd receives an adrenaline rush that we’re going to call The High. Every profession has this — the moment when you’ve moved significantly closer to done. In many jobs, it’s easy to discern when progress is being made: “Look, now we have a door”. But in nerds’ bit-based work, progress is measured mentally and invisibly in code, algorithms, efficiency, and small mental victories that don’t exist in a world of atoms.
There are other ways your nerd can create The High and he does it all the time. It’s another juicy cliché to say that nerds love video games, but that’s not what they love. A video game is just one more system where your nerd’s job is to figure out the rules that define it, which will enable him to beat it. Yeah, we love to stare at games with a bazillion polygons, but we get the same high out of playing Bejeweled, getting our Night Elf to Level 70, or endlessly tinkering with a Rubik’s Cube. This fits nicely with the fact that…
Nerds are fucking funny. Your nerd spent a lot of his younger life being an outcast because of his strange affinity with the computer. This created a basic bitterness in his psyche that is the foundation for his humor. Now, combine this basic distrust of everything with your nerd’s other natural talents and you’ll realize that he sees humor is another game.
Humor is an intellectual puzzle, “How can this particular set of esoteric trivia be constructed to maximize hilarity as quickly as possible?” Your nerd listens hard to recognize humor potential and when he hears it, he furiously scours his mind to find relevant content from his experience so he can get the funny out as quickly as possible.
This quick wit is only augmented by the fact that…
Your nerd has an amazing appetite for information. Many years ago, I dubbed this behavior NADD, and you should read the article to learn more and to understand what mental muscles your nerd has developed.
How does a nerd watch TV? Probably one of two ways. First, there’s watching TV with you where the two of you sit and watch one show. Then there’s how he watches by himself when he watches three shows at once. It looks insane. You walk into the room and you’re watching your nerd jump between channels every five minutes.
“How can you keep track of anything?”
He keeps track of everything. See, he’s already seen all three of these movies… multiple times. He knows the compelling parts of the arcs and is mentally editing his own versions while watching all three. The basic mental move here is the context switch, and your nerd is the king of the context switch.
The ability to instantly context switch also comes from a life on the computer. Your nerd’s mental information model for the world is one contained within well-bounded tidy windows where the most important tool is one that allows your nerd to move swiftly from one window to the next. It’s irrelevant that there may be no relationship between these windows. Your nerd is used to making huge contextual leaps where he’s talking to a friend in one window, worrying about his 401k in another, and reading about World War II in yet another.
You might suspect that given a world where context is constantly shifting, your nerd can’t focus, and you’d be partially correct. All that multi-tasking isn’t efficient. Your nerd knows very little about a lot. For many topics, his knowledge is an inch deep and four miles wide. He’s comfortable with this fact because he knows that deep knowledge about any topic is a clever keystroke away. See…
Your nerd has built an annoyingly efficient relevancy engine in his head. It’s the end of the day and you and your nerd are hanging out on the couch. The TV is off. There isn’t a computer anywhere nearby and you’re giving your nerd the daily debrief. “Spent an hour at the post office trying to ship that package to your mom, and then I went down to that bistro — you know — the one next the flower shop, and it’s closed. Can you believe that?”
And your nerd says, “Cool”.
Cool? What’s cool? The business closing? The package? How is any of it cool? None of it’s cool. Actually, all of it might be cool, but your nerd doesn’t believe any of what you’re saying is relevant. This is what he heard, “Spent an hour at the post office blah blah blah…”
You can be rightfully pissed off by this behavior — it’s simply rude — but seriously, I’m trying to help here. Your nerd’s insatiable quest for information and The High has tweaked his brain in an interesting way. For any given piece of incoming information, your nerd is making a lightning fast assessment: relevant or not relevant? Relevance means that the incoming information fits into the system of things your nerd currently cares about. Expect active involvement from your nerd when you trip the relevance flag. If you trip the irrelevance flag, look for verbal punctuation announcing his judgment of irrelevance. It’s the word your nerd says when he’s not listening and it’s always the same. My word is “Cool”, and when you hear “Cool”, I’m not listening.
Information that your nerd is exposed to when the irrelevance flag is waving is forgotten almost immediately. I mean it. Next time you hear “Cool”, I want you to ask, “What’d I just say?” That awkward grin on your nerd’s face is the first step in getting him to acknowledge that he’s the problem in this particular conversation. This behavior is one of the reasons that…
Your nerd might come off as not liking people. Small talk. Those first awkward five minutes when two people are forced to interact. Small talk is the bane of the nerd’s existence because small talk is a combination of aspects of the world that your nerd hates. When your nerd is staring at a stranger, all he’s thinking is, “I have no system for understanding this messy person in front of me”. This is where the shy comes from. This is why nerds hate presenting to crowds.
The skills to interact with other people are there. They just lack a well-defined system.
Advanced Nerd Tweakage
If you’re still reading, then I’m thinking that your nerd is worth keeping. Even though he’s apt to vanish for hours, has a strange sense of humor, doesn’t like you touching his stuff, and often doesn’t listen when you’re talking directly at him, he’s a keeper. Go figure.
My advice:
Map the things he’s bad at to the things he loves. You love to travel, but your nerd would prefer to hide in his cave for hours on end chasing The High. You need to convince him of two things. First, you need to convince him that you’re going to do your best to recreate his cave in his new surrounding. You’re going to create a quiet, dark place here he can orient himself and figure out which way the water flushes down the toilet. Traveling internationally? Carve out three days somewhere quiet at the beginning of the trip. Traveling across the US? How about letting him chill on the bed for a half-day before you drag him out to see the Golden Gate Bridge?
Second, and more importantly, you need to remind him about his insatiable appetite for information. You need to appeal to his deep love of discovering new content and help him understand that there may be no greater content fire hose than waking up in a hotel overlooking the Grand Canal in Venice where you don’t speak a word of Italian.
Make it a project. You might’ve noticed your nerd’s strange relation to food. Does he eat fast? Like really fast? You should know what’s going on here. Food is thrown into the irrelevant bucket because it’s getting in the way of the content. Exercise, too. Thing is, you want your nerd to eat healthily so that he’s here in another thirty years, so how do you change this behavior? You make diet and exercise the project.
For me, exercise became the project ten years ago after a horrible break-up. When the project was no longer the Ex, I dove into exercise every single day of the week. There were charts tracking my workouts, there were graphs tracking my weight, and there was the exercise. Every single day for two years until the day I passed out in a McDonald’s post-workout after not eating for a day. Ok, so time for a new project. Yeah, nerds also have moderation issues. That’s another essay.
Significant nerd behavioral change is only going to happen if your nerd engages in the project heart and soul, otherwise it’s just another thought for the irrelevant bucket.
People are the most interesting content out there. If you’ve got a seriously shy nerd on your hands, try this: ask him how many folks are in his buddy list? How many friends does he have in Facebook? How many folks are following him on Twitter? LiveJournal? My guess is that, collectively, your nerd interacts with ten times more people than you think he does. He can do this because the interaction is via a system he understands — the computer.
Your nerd knows that people are interesting. Just because he can’t look your best friend straight in the eye doesn’t mean he doesn’t want to know what makes her tick, but you need to be the social buffer — the translation layer. You need to find one common thread of interest between your nerd and your friend and then he’ll engage because he will have found relevance.
The Next High
As you discovered when you were the project, your nerd’s focus can be deliciously overwhelming, but it will stop. Once a nerd believe he fully knows how a system works, the challenge to understand ceases to exist and he moves on in search of The Next High.
While I don’t know who you are or why in the world you chose a nerd for your companion, I do know that you are not a knowable system. I know that you are messy, just like your nerd. Being your own quirky self will be more than enough to present new and interesting challenges to your nerd.
Besides, it’s just as much a nerd’s job to figure you out and maybe someone somewhere is writing an article about your particular quirks. Good news, he’s probably reading it right now. |
2008-02-08 21:50 编译:高巍
下图揭示了Web项目团队的9个角色:
战略层:用户调研、站点战略、技术战略和内容战略。
战术层:项目管理、详细设计、技术实现和内容生成。
介于战略和战术之间的是概要设计。

正文:
1. User Research: User-centered design means understanding what your users need, how they think, and how they behave — and incorporating that understanding into every aspect of your process. User research provides the raw observations that fuel this insight into the people your site must serve.
2. Site Strategy: Defining your own goals for the site can be surprisingly tricky. Arriving at a common understanding of the site’s purpose for your organization, how you’ll prioritize the site’s various goals, and the means by which you’ll measure the site’s success are all matters of site strategy.
3. Technology Strategy: Web sites are technologically complex, and getting more intricate all the time. Identifying the technology strategy for the site — platforms, standards, technologies, and how they can all interoperate — is essential to avoiding costly mistakes.
4. Content Strategy: Content is often the reason users come to your site. But what content can you offer to meet your users’ expectations? How much content is appropriate, and what form should it take? What style or tone should it have? Before you can produce that content, you need to answer fundamental content strategy questions such as these.
5. Abstract Design: Information architecture and interaction design translate strategic objectives into a conceptual framework for the final user experience. These emerging disciplines addressing abstract design are increasingly recognized for their value in the Web development process.
6. Technology Implementation: Building technical systems involves a lot of hard work and specialized knowledge: languages and protocols, coding and debugging, testing and refactoring. The more complex your site, the more important a competency in technology implementation becomes.
7. Content Production: Knowing what content you need isn’t enough. You also need to know how you’ll produce it. Gathering raw information, writing and editing, and defining editorial workflows and approvals are all part of content production.
8. Concrete Design: Before the abstract design can become a fully realized user experience, you must determine the specific details of interfaces, navigation, information design, and visual design. This realm of concrete design is essential to creating the final product.
9. Project Management: The hub that binds all the tactical competencies together as well as the engine that drives the project forward to completion, project management requires a highly specialized set of skills all its own. Neglecting this area often results in missed deadlines and cost overruns. |
2008-02-08 14:27 互联网行业的公司斥巨资作电视广告的不多,淘宝网算是一个特例。而广告既达到效果又不让人反感,应该也是淘宝网一贯注重用户体验的表现。
1.淘宝网,淘我喜欢
http://v.youku.com/v_show/id_XMTE5Njc2Njg=_rss.html
不怕你淘不到,只怕你想不到。
2.天下无贼版
贺岁片《天下无贼》中傻根憨厚的笑脸现在在网上和电视上又开始见到,一款名为《天下无贼》的广告片日前由华谊兄弟公司和淘宝网推出。
由于广告片《天下无贼》由电影《天下无贼》的原班人马葛优、傻根、范伟、冯远 征出演,并由他们原声配音,因此有人戏称广告片是电影的“续集”。据悉这部“续集”在原先电影精彩片段的基础上又增拍了一些镜头,不过导演不是冯小刚,而 是华谊兄弟公司的总裁王中军亲自操刀制作,但总体风格依然会延续“冯氏幽默”。
与电影《天下无贼》的4500万元投资相比,淘宝网为 几分钟的广告片投资了1000万元,也可谓是“大成本”的广告片了。广告片与电影在剧情上最大的不同是“傻根”在广告片里不但不傻,相反早就掌握了网络科 技的最新事物———“支付宝”,他早就通过“支付宝”将其6万元钱打回了家,而且也免掉了邮局汇款“可以买一头驴”的手续费。正如片中台词所说“用支付 宝,天下无贼”,黎叔再度因空手而归表示很“生气”,同样由于“傻根”的聪明,避免了发生电影中刘德华为保护“傻根”的钱而牺牲的悲剧。
淘宝公司表示,华谊兄弟和淘宝早在电影《天下无贼》中就有过合作,相信很多观众对电影中尤勇拿着的那面“淘宝网”小旗的场景印象深刻,而《天下无贼》中 的所有明星道具也都是指定淘宝网作为唯一拍卖网站。据悉,淘宝网在电影《天下无贼》的合作中一共投入了1000万元。对于此次拍广告片的片酬,华谊兄弟公 司表示不方便透露,而淘宝方面则表示“片酬不是重要的,但首先这部广告片由国内最多男明星担纲,算是开了一个先河,其次这也是国内第一部完美结合了电影宣 传的广告。也算是广告上的一个新创意吧。”
3.武林外传版
http://bbs.yaochen.org/viewthread.php?tid=12086&extra=page%3D1
http://bbs.yaochen.org/redirect.php?tid=12056&goto=lastpost#lastpost
http://bbs.yaochen.org/viewthread.php?tid=12076&extra=page%3D1
“郭 芙蓉”的这则淘宝网广告,无处不在爆料着《武林外传》式的幽默和趣味。就连广告的主题也是相似的。但这个模仿确实能够吸引人的眼球,因为它有趣。同时广告 也在搞笑的表现中诠释了淘宝网使用的一些信息和方法,对“易如反掌”进行内容诉求。这或许也就是网络品牌在大众传媒做广告都在使用的一种方式,无论是用幽 默的,还是简单重复的方式阐述,其品牌产品的使用,和功能必然是首要的诉求重点。而相对了比起现在很多在电视上出现的滥用动画的网络品牌广告,这则无疑是 能打动消费者心理的广告。
|
2008-02-08 13:32 编译推荐:高巍
微软要收购雅虎,不妨借这个机会回顾一下互联网曾经峥嵘岁月里那些先驱网站。这是在98年的.com狂飙突进运动中的一些如雷贯耳的名字。
大浪淘沙,有一些存活下来并仍在不断创新,有的被并购,有的已经死去。岁末读这样的文章,常常让人想起《罗马帝国兴衰史》、《人类群星闪耀时》。
from Webware.com by Josh Lowensohn
About.com. After being launched in 1997, Web guide service About.com was picked up by The New York Times company in 2005 for nearly $700 million. About's still kicking, and serving up a large variety of content, both written and video.
AltaVista was one of the first big search engines for the Web. After launching in late 1995, the service gained popularity before parent company Digital Equipment Corporation was sold to Compaq in 1998. It then changed hands three more times to fall under Yahoo's control, who still uses its technology in its Web search.
Amazon.com. Founder Jeff Bezos' 1995 e-marketplace baby survived the dot-com bust and quickly began to turn a profit selling a huge array of products. It's snatched up over a dozen other high-profile sites including the Internet Movie Database, Alexa Internet, and on Thursday Audible.com.
AOL started out as a video games-by-telephone modem service before nearly going under in the early 1980s. It turned into an ISP beginning in the 1990s, and continued to grow massively until competition made the company change its focus to content. It later merged with Time Warner in 2001. The company continues to be known for its instant-messaging service, portal news site, and as an Internet service provider.
Ask Jeeves has been around since 1996 and was formerly known for its cartoon mascot of a smarmy concierge-type who would answer search queries. Jeeves was nixed 10 years later when the company re-branded as Ask.com. Ask continues to compete in the search world, but trails behind the popularity of larger search behemoths like Google and Yahoo.
Buy.com was founded in 1997, and like Amazon.com it began with relatively few types of items for sale before expanding to cover nearly every product in every category. The company went public in 2000, but stock values tanked. Company founder Scott Blum bought back control of Buy.com and took it private, and it continues to sell goods online.
CBS MarketWatch, now known simply as MarketWatch, was partially owned by Viacom until News Corp.-owned Dow Jones snatched it up in early 2005. The media company continues to provide written and video content, both on the Web and on TV.
CMGI (College Marketing Group Information) was founded in the mid-1980s, and had an IPO in 1994 as CMG Information Services. The venture capital company continued to grow, and stock prices soared up until the dot-com bubble burst, taking the company with it.
CNET Networks, parent of News.com, started out producing TV shows about technology and later expanded into creating online content, ranging from video games to a technology news service and blog network. The company has expanded into several major global markets both in China and the U.K. Recently, a group of investors led by Jana Partners announced an intention to try to take over a majority of seats on its board of directors.
CompuServe is one of the better known dot-com pioneers, and also one of the oldest. It's best known for its role as an ISP, which brought it popularity in the early 1990s before tanking due to customer dissatisfaction with bad modem hardware and poorly written software. It was quickly snatched up by Worldcom in 1998 before getting flipped to AOL only 24 hours later. CompuServe remains an ISP with a news portal serving up stories from Netscape.com.
E*Trade. This financial services company started from a company called TradePlus before moving its operations onto the Net in 1991 under the E*Trade brand. The company went public five years later and managed to survive the dot-com bubble burst. But it has struggled as of late, along with many companies in the financial industry.
EarthLink is another ISP that managed to survive the dot-com burst. The company started out in 1994 providing dial-up service, and continues to offer it and VoIP (voice over Internet Protocol) phone services using DSL, satellite and cable. The company's also managed to branch out into telephone services with its popular MVNO Helio.
eBay. A pioneer in online auctions, eBay is now a more diverse company--and it also faces growing competition from Amazon.com, along with what one analyst calls "buyer fatigue" following years of revenue leaps. In January, longtime CEO Meg Whitman said she'd soon be handing the reins to John Donahoe, head of eBay Marketplaces.
Excite@Home was the result of one of the largest mergers of the dot-com era: the popular portal Excite.com and broadband infrastructure builder AtHome. The plan was to create a company that provided the pipes and the content (similar to AOL), but combining two successful companies turned out to create one dud and Excite@Home sold off the Excite portal in 2001.
Expedia was one of the first Web services to offer travel arrangements for airfare. It was created by Microsoft in 1996 before branching off as its own company three years later. In 2001 came a purchase by InterActiveCorp (then USA Networks), which holds a handful of travel and entertainment sites. The site continues to be one of the best-known online travel services.
Games.com is best known for its various handoffs, including one between Atari and Games Inc. for over a million dollars. The site now serves as a portal to AOL's gaming offerings, many of which are casual, and can be played in a Web browser free of charge.
iVillage was created as a media company providing content aimed mostly at women. Created in 1995 by some former America Online employees, the company continued to grow. Four years later, the company went public. Despite share prices soaring in the beginning, they quickly bottomed out. After merging with Women.com in 2001, iVillage's offerings began to thrive again, and in mid-2006 NBC Universal picked it up for $600 million.
Lycos is best known for its search engine roots. Now a Web portal too, Lycos underwent huge growth after its launch in 1994. It was enough to attract the attention of Spanish company Terra Networks, who snatched it up in 2000. Four years later, Daum Communications became the new (and current) owners. Lycos continues to roll out new services like Mix.
Monster.com shares a similar title with Craigslist in serving up classifieds for jobs. The service launched in 1999 as a merged solution from two former job classifieds competitors, the Online Career Center and the Monster Board, from which Monster.com gets its moniker. It has localized sites for nearly 40 countries.
Netscape offered one of the first Web browsers that completely dominated the browser market in the mid-1990s before getting dominated by Microsoft's in-house browser, Internet Explorer (which came as the default browser in every copy of Windows). It was purchased by AOL in 1998 and now resides as a content portal and social news service that was later spun off from the Netscape brand and into Propeller. The last traces of the famous Netscape Navigator browser now reside in a customized variation of Mozilla Firefox, whose support is slated to be discontinued next month.
Overstock.com has always played second cousin to competitor Amazon.com. The service was founded in 1997 as D2: Discounts Direct, but the brand didn't stick and was later changed to Overstock. It may be best known among investors for its IPO failure and subsequent loss in sales, but consumers are likely to associate it with the company's ads featuring spokesmodel Sabine Ehrenfeld. The company continues to sell a wide range of goods, though it has yet to turn a profit.
Pets.com was a vertical of the Amazon.com model, focusing purely on pet goods and known well for its sock puppet mascot. Despite the killer advertising campaign, the company had bad timing with the burst of the dot-com bubble, and couldn't stay afloat.
Priceline.com offers discount travel services including airfare, hotels, and cars. After launching in 1998, the site expanded into several other areas, including long-distance calling, home loans, and car sales before re-focusing on travel. The company is well known for its mascot, William Shatner, who played James T. Kirk in the Star Trek TV series and movies. Priceline continues to do well, with a recovering stock price and profits from licensing its purchase technology to eBay.
Shockwave.com is a games site that's been offering casual games since 1998. The site merged with the Atom Corporation in 2001, and was later picked up by MTV (by parent company Viacom) for $200 million. Despite the Shockwave moniker, most of the games utilize Adobe Flash.
Webvan. Flush with millions of dollars raised from venture capitalists, Internet-only supermarkets like Webvan spent huge sums to build high-tech warehouses and flashy Web sites, and to hire armies of deliverymen. In the end, the wild spending broke them. The concept lives on, though, with established supermarket chains and online companies like NetGrocer.com.
News.com's Scott Ard, Elinor Mills, Greg Sandoval, and Jon Skillings contributed to this report. |
2008-02-07 21:54 作者:高巍
在 http://www.wespoke.com/ 看到的淘宝网招聘研发职位:
1. 搜索
也许很少的人知道淘宝是中文网站里面除了百度最大的搜索引擎,而实际上淘宝的搜索却是要求更高,更加准确的搜索。数以亿计的商品在货架上,而这些商品每时每刻都在上架、下架、价格在调整。这一切要求淘宝的搜索要及时和准确,每一次搜索和后一秒的同样的搜索的结果都会因为商品的价格和上下架而不一样。淘宝的搜索每天处理着大约3亿次以上的请求,创造着数亿的交易额。
2. 分布式计算
这是一个交易型网站,每天处理着数百万级别的商品图片和商品信息,每天处理着数百万级别的订单,这一切都要求安全、稳定、快速。数千台服务器在有条不紊的处理着各种信息,这些海量的数据还在以惊人的速度在增加,每天处理日志的服务器已经接近百台。
3. 数据挖掘
你也许知道,你在淘宝上的每一个页面上都有推荐商品,这些商品是根据你的过往行为实时分析后进行商品推荐的。在一个每天有2~3亿访问量的网站上,每天数百万订单和数亿的交易额的基础上,数据挖掘已经不是教科书上的算法,而是实实在在的能够引导顾客消费的一个重要来源。
竞争分析
Google的Product Search:http://www.google.com/products?hl=en 一直做得不愠不火,搜索结果的相关性和准确程度都有待改善,在整个Google的产品线中相比gmail、reader、gmap等,也是中下游的水准。
淘宝的产品搜索不是全网、非结构化文本的搜索,而是基于内部产品数据库、半结构化的搜索。yahoo中国最近的改革动作之一,就是yahoo中国的购物搜索直接转到了淘宝。 |
2008-02-07 21:36
- Communication Skills 沟通技能
- Leading Without Authority 无权威领导
- Learning Skills 学习能力
- Business Acumen 商业敏感度
- Love for Products 对产品的热爱
- Eye for Details 关注细节
- Routine Product Management Skills 正常的产品管理技能
Communication Skills
Successful product managers are excellent communicators.
This is the most common characteristic shared by all excellent product managers I've worked with - written and oral communication skills. Why is this important?
At most companies, a critical role product managers play is acting as a communication hub on product-related matters - as shown in the figure below.
This means - a successful product manager not only has the ability to communicate effectively with different roles, but also has the ability to:
- Communicate with different personality-types.
- For example, majority of engineers tend to be "introverted", while majority of sales/marketing folks tend to be "extroverted".
- Speak different "languages" when communicating with different roles.
- To communicate effectively, it is important that you speak the "language" of your target audience. This means you have to use a "different language" while communicating to marketing personnel, as opposed to engineers. Likewise, when communicating with executive management, you must focus more on "forest level" than "tree level" - this is a mistake I see many product managers make
Leading Without Authority
Successful product managers are excellent leaders, even when they have no formal authority.
At most companies, product managers are expected to play "leadership role" in several areas. These include leading project teams, leading product strategy and roadmaps, leading cross-functional product initiatives, etc.
Yet, in most of these situations product managers don't have any formal authority. This means, you have to be really good at "leading without authority" to be a successful product manager.
How do you lead without authority? I'd say - using a combination of influencing, negotiating, relationship building and other similar skills.
Is it possible to lead without authority? My thought on this is summarized well by the question Tom Peters, the popular management author, asks:
How much formal authority did Mohandas Gandhi and Martin Luther King Jr. have?
Learning Skills
Successful product managers have the ability to learn fast - even in relatively new areas.
In most segments of the high-tech industry, markets change fast. New technologies are always right around the horizon. What is a "differentiated product" today becomes a commodity within 6 months. Sometimes even faster.
A successful product manager must have the ability to learn fast - even in areas that are relatively new to them. If a product manager has this ability - it is relatively easy to manage products in new markets.
One mistake that I think most companies make when hiring product managers is - they look for "strong subject matter knowledge". For example, if a company makes security software - they look for product managers with "5+ years experience" in security software. I think this is a misguided approach. A far better approach is to look for a product manager with experience in the software industry, and the ability to learn quickly. This approach has worked well for me - some of the best PMs I've hired had no "subject matter knowledge" prior to hiring!
Business Acumen
Successful product managers have a good understanding of the fundamentals of business.
They understand how to identify market opportunities, importance of competitive differentiation, creating winning product strategy, pricing and promotion, partnerships, analyzing P&L statements, and so on.
This doesn't mean they need an MBA. As a matter of fact, most of the successful product managers I've worked with don't have an MBA - but all of them have a strong grasp of business fundamentals.
Love for Products
Successful product managers have an inherent love for products.
They delight in kicking the tires of new products in the market - as many as they can get their hands on. They sign up for a ton of "betas", check out the latest web sites, download trial versions of software just to check them out, and so on.
They delight in well-designed products - even if not made by their own company. They loathe poorly-designed products - even if made by their own company.
Above all, they love creating great products - whether it is a brand new product, or enhancements to existing products.
Eye for Details
Successful product managers have an eye for details.
Focus on details is an essential pre-requisite to creating great products - as I mentioned in my previous article and Steve Jobs mentions in the following quote:
The iMac is not just the color or translucence or the shape of the shell. The essence of the iMac is to be the finest possible consumer computer in which each element plays together.
On our latest iMac, I was adamant that we get rid of the fan, because it is much more pleasant to work on a computer that doesn't drone all the time. That was not just "Steve's decision" to pull out the fan; it required an enormous engineering effort to figure out how to manage power better and do a better job of thermal conduction through the machine. That is the furthest thing from veneer. It was at the core of the product the day we started.
This is what customers pay us for--to sweat all these details so it's easy and pleasant for them to use our computers. (emphasis mine)
Successful product managers focus on details not only when it comes to product features - but also in competitive analysis, project plans, and in pretty much every major activity that they are responsible for.
Routine Product Management Skills
Successful product managers have good "routine product management skills".
These are the skills needed to perform the routine tasks of a product manager job. They include writing MRDs & PRDs, performing competitive analysis, creating product roadmaps, creating presentations that communicate product features & benefits, defining user interfaces, and so on.
This set of required skills varies from company to company. I put this characteristic last, since I think most of these skills are easily learnable by product managers who possess the six earlier skills.
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2008-02-07 12:07 在拷贝可以大规模、零成本地进行的时代,你必须提供无法被复制的“生钱要素”,以回答那个问题:
用户为什么要购买可以免费获得的东西?
简单地说,在网络经济中钱不会跟着拷贝走,而是跟着注意力走。注意力有自己的路径。在免费拷贝的世界里无法靠沿用分销技能而取得成功,因为天幕之下的巨大拷贝机(互联网)已经能做到了。有关知 识产权和版权的法律技能快没有用武之地了。囤积居奇也不管用了。这8大生财要素要求人们理解到产品的丰富如何催生了共享的精神状态,慷慨大方如何成为商业 模式,培养和哺育无法通过点击一下鼠标就能复制的商业要素有多么重要。
即时享用 ── 无论你想要什么,迟早你都会得到免费拷贝。但是它一旦被发布,或者更进一步,刚被其制造者生产出来的瞬间就放到你的收件箱里,就成了一个生财之道。很多人 在首映日到电影院去看电影,他们肯花一大笔钱去看今后能通过出租或者下载而免费或近乎免费地看到的电影。精装书贵是因为它的即时性,而不是因为硬书壳。同 样商品中排在头位的经常会有溢价。作为一种可销售的特质,即时享用有多种层次,包括能获得beta版。“粉丝”(fans)被带到生成过程本身之中。 Beta版通常不值钱,因为是还没完成的产品,但它同时也有能被销售的生财要素。即时享用是相对而言的,这是其成为生财要素的原因。它必须切合产品和用 户。Blog和电影或汽车比起来时间感是不同的,但即时性在所有媒体中都能找到。
个性定制 ── 一份普通的演唱会录音可能是免费的,但如果你想要一份根据你的客厅而调校出来的完美拷贝,听起来就像在你的房间里演奏一样,你可能愿意出大价钱。一本书的 免费拷贝可以被出版商定制以反映你过往的阅读背景。你买的一部免费的电影可以按你需要的分类级别剪辑(无暴力镜头,可以讲脏话)。阿司匹林是免费的,但按 照你的DNA定制的阿司匹林会非常昂贵。正如很多人注意到,个性定制要求创作者和消费者之间、艺员和粉丝之间、生产商和用户之间的持续沟通。这是一个很深 入的生财因素,因为它是循环往复的,还很花时间。你无法拷贝由关系代表的个性化。市场营销人员称之为“粘性”,因为这意味着关系的双方被粘在(投资于)这 一生财因素之中,不情愿发生变化和重新来过。
专业解读 ── 就像一个老笑话说的:软件,免费;手册,$10,000。但这不是笑话。有些知名公司,如 Red Hat,Apache 等,就是这么赚钱的。它们为免费软件提供收费服务。代码的拷贝,仅仅是比特数据,是免费的,而且只有通过技术支持和指导才对你有价值。我怀疑许多遗传 (genetic)信息是由这种途径传递的。目前获得你自己的DNA拷贝会非常昂贵,但很快就不是这样了。事实上,不久制药公司将给你钱来得到你的基因序 列。因而你的基因序列的拷贝将是免费的,但对其含义的解读、知道能对它做些什么、知道如何应用它,也就是说你的基因的操作手册,将是昂贵的。
权威认证 ── 你或许能免费获得一份关键的应用软件,但即使你不需要操作手册,你也可能需要确认它是没有编程错误的、可靠的、有保证的。你会愿意为认证付费。我们身边有 近乎无数的Grateful Dead乐队风格的变种,从这个乐队自身处买一个权威版本将确保你得到你想要的东西,或保证是该乐队演唱的。艺术家们早就为解决这个问题头疼了很久。照片 和版画这类图片在复制时,常常会有艺术家的印章(签名)来保证权威性并提升其价格。数码水印和其他的签名技术将无法作为防止拷贝的措施(记得吗,拷贝就像 超导流体?),但在对其在意的人那里,它们能提升权威性这一生财因素。
触手可得 ── 所有权是麻烦事。你需要保持你的东西整洁、持续更新,对数码材料还要备份。在这个流动的世界里,你还得一直带着它们。很多人,包括我,很乐意用订阅方式让 别人来照管这些东西。我们愿意付钱给Acme Digital Warehouse,让它照管音乐、电影或照片(我们自己的或其他摄影者的)。同理适用于书和blog。Acme备份每份东西,付钱给创作者,并按我们的 需要提供给我们。我们用电话、PDA、手提电脑或大屏幕设备随处访问到这些内容。相比于我们自己照料、备份、添加、组织这些内容(的麻烦),随着时光流 逝,能够免费获得大部分内容这件事会变得越来越没有吸引力。
虚拟成真 ── 数码拷贝的核心是没有实体。你可以得到一件作品的免费拷贝并显示在屏幕上。但也许你更想在大屏幕上看高分辨率的版本,也许还想要3D?PDF文件很好,但 有时将同样的内容印在雪白的纸上、用皮面装订起来就更美妙了。这种感觉真好。与35个其他人一起在你最喜欢的免费游戏中同处一室又是什么感觉?在虚拟成真 方面能做的几乎没有尽头。确实,对今天来说的高分辨率尽管还能吸引人买票去大剧院观赏,可能明天就能移植到家庭影院,但总会有新的、好得离谱的显示技术是 一般消费者不能拥有的,比如说激光投影、全息显示,甚至Star Trek里面模拟舱(holodesk)!任何事情的虚拟成真都比不上音乐由真人进行的现场演奏。音乐是免费的,真人演奏却很贵。这种模式很快就成为普遍性的,不光对音乐家,作家也是如此。书是免费的,但真人朗诵是昂贵的。
慷慨解囊 ── 我相信观众愿意付钱给创作者。粉丝喜欢给艺术家、音乐家、作家等回报来表示他们的赞许,因为这允许他们联系在一起。但只有在付款非常容易、定价合理以及他 们确信钱会直接让创作者获利的时候,他们才会解囊。Radiohead乐队最近那个引人注目的让粉丝们愿意给多少都行的试验,很好地显示了资助的力量。那 种粉丝与他们所欣赏的艺术家之间微妙的、无形的联系是物有所值的。Radiohead的事例中每次下载的付费是$5。还有很多观众仅仅出于感觉良好而付钱 的其他例子。
脱颖而出 ── 上面的那些生财要素都是有关于创造性的数字作品的,而“脱颖而出”属于由许多作品积累起来的更高层次。把一件作品定价为零无助于吸引到直接的注意,而且实 际上还可能产生反效果。然而,不管定价如何,如果人们看不到,作品就毫无价值。没被发现的杰作一钱不值。市面上有数以百万计的书籍、歌曲、应用软件等等, 大多数是免费的,都想吸引我们的注意力。因而,能被人发现是有价值的。
Amazon和Netflix这种巨型聚合商(aggregator)靠的就是帮助用户找到他们喜爱的作品而赚钱。他们给“长尾”现象带来福音,把 利基用户和利基产品联系到一起。但不幸的是,长尾只对于巨型聚合商以及更大的中层聚合商,比如出版商、制片商和唱片公司才有好处。长尾对于创作者自身无关 痛痒。但由于“脱颖而出”只能在系统层面上才真正起作用,创作者离不开聚合商。这就是为什么出版商、制片商和唱片公司(合称PSL)不会消亡的原因。它们 的存在不是需要用它们来传播拷贝(互联网会做这件事),而是需要通过它们把用户的注意力传回到作品上。它们在无穷的可能性当中发现、培育、精炼出那些它们 认为会被粉丝们接受的创作者的作品。其他的媒介,比如批评家和评论家,也能引导注意力。粉丝们依靠这些多层次的发掘工具从无数作品中找到有价值的作品。发 现天才就是生财之道。许多年来,在纸上印刷发行的《电视指南》赚的钱比它所“指南”的3大电视网加起来还要多。这份杂志把观众引导到每周的精彩节目上。节 目仅靠免费对观众并没有价值。很少有人怀疑,除了那些巨型聚合商,许多PSL也能在这个免费的世界里通过销售“脱颖而出”的机会,结合其他的生财要素而赚 钱有道。
细心的读者会注意到一个明显的遗漏。我一直没有提到广告。广告被广泛认为是对付免费困境的近乎唯一的解决方案。我见到的大多数对付免费的方案都会多少涉及到广告。我认为广告只是注意力会走的途径之一,长期看来,广告只是通过销售免费产品赚钱的新方式的一部分。
但那是另一个故事了。
在广告的空洞表层之下,上述8大生财要素能给无所不在的免费拷贝增添价值,使它们值得被做广告。这些生财要素适合所有数字拷贝,也适合那些拷贝的边际成本近乎零的所有产品(参见我 Technology Wants to Be Free 一文)。甚至生产实体产品的行业也发现复制成本趋向于零,所以它们也会像数字拷贝那样行事。地图刚刚跨过了这道门槛,基因图谱也快了。小型数码设备、小电 器(如手机)也正走向这个方向。制药业早就如此,但他们不想让人知道,生产一颗药丸几乎不花钱。在药品上,我们是为权威认证和即时享用付钱。终有一天,我 们会为个性定制付钱。
摘编:高巍 |
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