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Dota 6.56 AI Dota-Allstars 6.56 AI地图下载[已经发布]
2008年10月20日 星期一 06:57 P.M.
现在dota6.56ai的汉化版本已经发布【11.7更新】
DOTA6.56 AI rev.01的汉化版DotA_Allstars_v6.56_AI_CN_Rev.01.w3x DotA Allstars v6.56 AIPlus 1.52 Rev. 02.w3x ![]() 6.57的AI已经发布: Dota-Allstars 6.56 AIPlus 1.52 Map Revision 1 Changelogs: Changelog: Rev. 01 ======= -First update to 6.56 -AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities) -AI Enchantress properly learns and uses reworked abilities -Updated item costs for AI purchasing routine -Modified -pe routine to account for new Circle of Power locations -Death Match and Mirror Match now work properly -Fixed Purge (Old Medusa/Old Chen) to properly remove God's Strength and Insatiable Hunger -Rewrote Tidebringer to prevent crashes with AI *Unofficial fixes -Added a fix for Meepo respawning with Aegis -Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality) -Cleaned up the way the bufftip levels for Blur -Fixed Torrent debuff icon -Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo's Rum) 6.56 Port of AI+ and -fun content by BuffMePlz. Special thanks: --------------- Tenshinhan DN Overflow_GR Duvon Strikur-- Counter_Helix_axe Catalyst chaser02 Green_Sliche cp6uja Download link: Dota 6.56 AIPlus Rev. 1 Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via MediaFire Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via MegaUpload Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via Rapidshare Download ready! :D Enjoy the map :) Feel free to report the bug of Dota-Allstars 6.56 AI Plus 1.52 here, i will try to forward it to BMP :p Changelog: Rev. 02 ======= -Fixed a bug with AI changing Power Treads repeatedly -Fixed a bug with Haunt (Avatar of Vengeance) -Fixed a bug with picking heroes after initial choosing period (-repick, -dm) -Fixed a bug with -sp -Added temporary item builds for Kunkka and Windrunner -Moved Draft Taverns in -rd to be accessible by players 最新的AI地图现在是: Dota 6.56 AIPlus Rev. 1 Here is another word from him: The time it takes for me to finish a port is proportional to the magnitude of the changes made per version. Yeah, 6.54 came out quickly because the changes between it and 6.53 were minimal, and 6.53 came out only shortly after the official map because 6.52 took me so long that by the time I finished it, 6.53 was out already (and the changes between 6.52 and 6.53 were also minimal). 6.55 is more like 6.52, so a gap of time between when 6.51 and 6.53 ports is probably roughly indicative of how long this will take. Also, I've been meaning to do a complete framework reconstruction on the map to improve compatibility and stability, and now that several systems have been rewritten (including the bloody game clock), now seems as good a time as any to do that. I started it yesterday, but it means this will take even longer...but hopefully the end result should be more stable than what we've got now. On the upside I did finish updating the terrain and regions. =) AI can move normally around the new field now. Update: Wow, i think BMP is made great progress, here is his latest statement on 16 October:) An update, for those who are curious about progress: -All terrain and unit locations have been updated, and AI can move around normally. -All item recipes have been updated (though new items have not been completely implemented yet). -Roshan aura routine implemented -Admiral Proudmoore and Windrunner implemented -Implemented assisted neutral killing routine (if single hero assist on Sentinel/Scourge kill), but gold distribution has not been updated yet -Implemented bonus gold/XP in AOE of hero death And my personal favourite: -Updating much of the map framework resulted in -dm working properly again (to the best of my knowledge) And yes, I am working with 6.56. Yay. Still much to do, but I'm sleepy now. =P Progress is coming along nicely...I'm actually working quite a bit faster than I had anticipated. Who would've guessed? Update part 2 Here is his another statement on 18 October :) Still to do: -New BKB and Scroll of Town Portal -Bounty mechanics (towers, mostly) -New game timer -Creep spawning mechanics -New visuals -New commands (-quote, -ha, -fr, -cm, -trees, -itemswap) -AI for new heroes/items (though unlikely for now) -New -rd mode (maybe later) -Move fun taverns -Replay stuff (low priority) What's done: -A few extra bug/typo fixes (bugs and typos that exist in official 6.56 also...but I'll fix them anyway) -Updated AI behaviour for new terrain/spawnpoints/itemcosts -Most everything else in 6.55/56 changelogs that's not on the "still to do" list Yayayay Wow, i think it will finish next week. Stay tune in this post, i will tell you when it's done :) BuffMePlz在16号和18好分别就更新做了说明撒。并且说,一个星期内,6.56的AI版本就可以推出,让我们一起期待 吧。而至于中文版本的6.56AI。我们关注DOTACN吧。 像往常一样,我会及时更新,以商讨有关Dota - Allstars 6.56 AI地图。我会持续更新,如果有任何消息,并将地方的联系,如果地图已经准备就绪。不要忘记检查,在此之前,让我们耐心和希望的好消息 ) BuffMePlz: 本周末,6.56的英文AI版本就可以推出了。最近的更新有: 现在 网络上有很多所谓的6.56的AI地图,并且打着我的旗号,我想说的是,那些AI地图都不能工作的。都不是我发布的。 一有最新的地图,我会在第一时间发布在Dota allstars论坛上。 现在大部分工作已经完成,剩下的只是测试的工作。所以在一周以内应该可以搞定,即使是最坏的打算,在三周内也一定能够让大家玩到6.56的AI版本。 下面是BuffMePlz的原话 Wow, i think it will finish next week. Stay tune in this post, i will tell you when it's done :) Update part 3: It has come to my attention that there are a LOT of fake AI maps floating around on the internet, and as far as I can tell, they don't work. And they're definitely not from me. I figure most of you already know that, but I just want reiterate it in case we get another repeat of an idiot posting about how "the newest map doesn't work". Again, I will update here (DotA Allstars forums) as soon as I have a map, so stay tuned and tell your friends the same. Also, I've finished all the item work (BKB, Scrolls, Couriers not being able to use Wards), and as far as I can tell the AI should use these properly (though I've been wrong before about that, heh). I still need to update visuals and tower bounty mechanics, which should be fairly straightforward. The game timer/creep spawning will take a little more work, so depending on how well it goes I might just drop it for Rev. 1 and implement it in Rev. 2. I'll probably have some people do some beta testing in about a week and then a release somewhat shortly thereafter. If all goes well I'm hoping we can see something in ~3 weeks (if not sooner!). Thanks for everyone's patience. Update part 4: (24 October 2008) I've finished with the tower bounty mechanisms and visuals (most of them), along with some bugfixes. Really the only thing left is that bloody game clock, which when I tried to implement yesterday (again), broke the AI (again), so I promptly undid those changes (again). I've changed the creep spawn times to how they are in 6.56, but I might just manually address the new powerup/neutrals/Roshan/supercreep times with the existing game clock. You'll all just have to wait for the countdown timer, unless I somehow come across an amazing breakthrough that makes everything work. Also, don't expect new -cm or -rd modes to make it anytime soon. They're a pain. If I somehow find it in me to work as much on the map today as I did yesterday (for about 6 hours after work...I'm such a loser, haha), then I expect I'll have a rough beta done by the weekend. Update part 5: (28 October 2008) Trust me, if I could, I'd pop in my own custom heroes. I've got over a dozen. =P I dunno about these choices though. Is it possible to make an "open" poll? I feel like some of the other choices may be more popular. I dunno. I also might restructure the Taverns from Extinct/Remade to Sentinel/Scourge, if there aren't enough of one or the other. Thoughts? 最新动态BuffMePlz貌似没有谈到新地图何时出来,讲起了加入新的娱乐英雄,实际上这一点我们的汉化版本中早就添加了。 Update part 6: (30 October 2008) 我们已经等了两个多星期了,但是6.56的AI还没有发布 BMP说,并没有说这两个星期一定发布,说的测试现在也在照常进行,并且发现一个游戏错误的BUG需要修复。而这个BUG真的很耗时。 这几个星期BMP一直在忙这个AI地图 ,以至于都没时间做其他的事情,如果说要他为地图发布太晚道歉的话 ,他说不会。。。 我希望我们能够耐心等待。。。 更新: Now we just have to repeat that feeling for 2 more weekends. BMP的回复: Right you are. I never said anything about releasing this week; I said I would have a rough beta out (which I did, and it was rough), and now there are a few gamebreaking bugs that I need to address. One of which is currently very, very difficult to locate and driving me crazy. I also didn't get a chance to work on it much this weekend, because I actually did stuff in real life. If you expect me to apologise for that...don't. =P Update part 6: (2 November 2008) Getting closer to being done; I just rewrote Tidebringer completely because it kept crashing the game, similar to the way Meld used to before I rewrote it. Yippeee!!! Expect the map very soon :D Uh, but on the second thought, don't get your hope too high because we don't know if a bug found again ^_^" DotA Allstars 6.56 AI+ 1.52 Revision 01 更新日志: -更新到6。56 -光法可以学习和使用重做的技能 -魅惑魔女可以学习和使用重做的技能 -更新了电脑按原价格购买物品的变动 -修正了-pe下光圈的位置 -死亡竞赛和镜像模式现在可以正常使用 -修正了净化可以正确移处神之力量和极度饥渴 -重写了潮汐使者这个技能以避免于AI产生冲突 另外: Rev.01属于BMP的测试版地图,因此不稳定,很有可能卡或无故弹出游戏 由于正在添加创意英雄,因此现在-fun模式不可用 强烈建议在1.22版魔兽下进行游戏 未经aegis213和Harreke允许不得转载!! DOTA6.56 AI rev.01的汉化版DotA_Allstars_v6.56_AI_CN_Rev.01.w3x DotA Allstars v6.56 AIPlus 1.52 Rev. 02.w3xDOTA6.56 AI rev.02的英文版 官方英文论坛AI版块:http://forums.dota-allstars.com/index.php?showforum=499 |
