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Dota 6.56 AI Dota-Allstars 6.56 AI地图下载[已经发布]
2008年10月20日 星期一 06:57 P.M.
现在dota6.56ai的汉化版本已经发布【11.7更新】
DOTA6.56 AI rev.01的汉化版DotA_Allstars_v6.56_AI_CN_Rev.01.w3x
DotA Allstars v6.56 AIPlus 1.52 Rev. 02.w3x

6.57的AI已经发布:

D
ota-Allstars 6.56 AIPlus 1.52 Map Revision 1 Changelogs:


Changelog:

Rev. 01
=======
-First update to 6.56
-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)
-AI Enchantress properly learns and uses reworked abilities
-Updated item costs for AI purchasing routine
-Modified -pe routine to account for new Circle of Power locations
-Death Match and Mirror Match now work properly
-Fixed Purge (Old Medusa/Old Chen) to properly remove God's Strength and Insatiable Hunger
-Rewrote Tidebringer to prevent crashes with AI

*Unofficial fixes

-Added a fix for Meepo respawning with Aegis
-Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality)
-Cleaned up the way the bufftip levels for Blur
-Fixed Torrent debuff icon
-Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo's Rum)

6.56 Port of AI+ and -fun content by BuffMePlz.


Special thanks:

---------------
Tenshinhan DN
Overflow_GR
Duvon
Strikur--
Counter_Helix_axe
Catalyst
chaser02
Green_Sliche
cp6uja

Download link:

Dota 6.56 AIPlus Rev. 1

Dota-Allstars 6.56 AIPlus v1.52 Revision 1
via MediaFire
Dota-Allstars 6.56 AIPlus v1.52 Revision 1
via MegaUpload
Dota-Allstars 6.56 AIPlus v1.52 Revision 1
via Rapidshare

Download ready! :D Enjoy the map :) Feel free to report the bug of Dota-Allstars 6.56 AI Plus 1.52 here, i will try to forward it to BMP :p

Changelog:
Rev. 02
=======
-Fixed a bug with AI changing Power Treads repeatedly
-Fixed a bug with Haunt (Avatar of Vengeance)
-Fixed a bug with picking heroes after initial choosing period (-repick, -dm)
-Fixed a bug with -sp
-Added temporary item builds for Kunkka and Windrunner
-Moved Draft Taverns in -rd to be accessible by players


最新的AI地图现在是:

Dota 6.56 AIPlus Rev. 1
Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via MediaFire
Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via MegaUpload
Dota-Allstars 6.56 AIPlus v1.52 Revision 1 via Rapidshare


Dota 6.56 AIPlus Rev. 2
Dota-Allstars 6.56 AIPlus v1.52 Revision 2 via MediaFire
Dota-Allstars 6.56 AIPlus v1.52 Revision 2 via MegaUpload
Dota-Allstars 6.56 AIPlus v1.52 Revision 2 via Rapidshare




Dota 6.54b AIPlus Rev.5
DOTA 6.54b AI 稳定版本下载地址
DOTA 6.54AI 娱乐版地图下载地址


Here is another word from him:

    The time it takes for me to finish a port is proportional to the magnitude of the changes made per version. Yeah, 6.54 came out quickly because the changes between it and 6.53 were minimal, and 6.53 came out only shortly after the official map because 6.52 took me so long that by the time I finished it, 6.53 was out already (and the changes between 6.52 and 6.53 were also minimal).

    6.55 is more like 6.52, so a gap of time between when 6.51 and 6.53 ports is probably roughly indicative of how long this will take.

    Also, I've been meaning to do a complete framework reconstruction on the map to improve compatibility and stability, and now that several systems have been rewritten (including the bloody game clock), now seems as good a time as any to do that. I started it yesterday, but it means this will take even longer...but hopefully the end result should be more stable than what we've got now.

    On the upside I did finish updating the terrain and regions. =) AI can move normally around the new field now.

Update:
Wow, i think BMP is made great progress, here is his latest statement on 16 October:)

    An update, for those who are curious about progress:

    -All terrain and unit locations have been updated, and AI can move around normally.
    -All item recipes have been updated (though new items have not been completely implemented yet).
    -Roshan aura routine implemented
    -Admiral Proudmoore and Windrunner implemented
    -Implemented assisted neutral killing routine (if single hero assist on Sentinel/Scourge kill), but gold distribution has not been updated yet
    -Implemented bonus gold/XP in AOE of hero death

    And my personal favourite:
    -Updating much of the map framework resulted in -dm working properly again (to the best of my knowledge)

    And yes, I am working with 6.56.

    Yay. Still much to do, but I'm sleepy now. =P

Progress is coming along nicely...I'm actually working quite a bit faster than I had anticipated. Who would've guessed?

Update part 2
Here is his another statement on 18 October :)

    Still to do:
    -New BKB and Scroll of Town Portal
    -Bounty mechanics (towers, mostly)
    -New game timer
    -Creep spawning mechanics
    -New visuals
    -New commands (-quote, -ha, -fr, -cm, -trees, -itemswap)
    -AI for new heroes/items (though unlikely for now)
    -New -rd mode (maybe later)
    -Move fun taverns
    -Replay stuff (low priority)

    What's done:
    -A few extra bug/typo fixes (bugs and typos that exist in official 6.56 also...but I'll fix them anyway)
    -Updated AI behaviour for new terrain/spawnpoints/itemcosts
    -Most everything else in 6.55/56 changelogs that's not on the "still to do" list

    Yayayay

Wow, i think it will finish next week. Stay tune in this post, i will tell you when it's done :)


BuffMePlz在16号和18好分别就更新做了说明撒。并且说,一个星期内,6.56的AI版本就可以推出,让我们一起期待 吧。而至于中文版本的6.56AI。我们关注DOTACN吧。

像往常一样,我会及时更新,以商讨有关Dota - Allstars 6.56 AI地图。我会持续更新,如果有任何消息,并将地方的联系,如果地图已经准备就绪。不要忘记检查,在此之前,让我们耐心和希望的好消息 )

BuffMePlz:
本周末,6.56的英文AI版本就可以推出了。最近的更新有:

现在
网络上有很多所谓的6.56的AI地图,并且打着我的旗号,我想说的是,那些AI地图都不能工作的。都不是我发布的。

一有最新的地图,我会在第一时间发布在Dota allstars论坛上。

现在大部分工作已经完成,剩下的只是测试的工作。所以在一周以内应该可以搞定,即使是最坏的打算,在三周内也一定能够让大家玩到6.56的AI版本。

下面是
BuffMePlz的原话
Wow, i think it will finish next week. Stay tune in this post, i will tell you when it's done :)
Update part 3:
It has come to my attention that there are a LOT of fake AI maps floating around on the internet, and as far as I can tell, they don't work. And they're definitely not from me.

I figure most of you already know that, but I just want reiterate it in case we get another repeat of an idiot posting about how "the newest map doesn't work".

Again, I will update here (DotA Allstars forums) as soon as I have a map, so stay tuned and tell your friends the same.

Also, I've finished all the item work (BKB, Scrolls, Couriers not being able to use Wards), and as far as I can tell the AI should use these properly (though I've been wrong before about that, heh). I still need to update visuals and tower bounty mechanics, which should be fairly straightforward. The game timer/creep spawning will take a little more work, so depending on how well it goes I might just drop it for Rev. 1 and implement it in Rev. 2.

I'll probably have some people do some beta testing in about a week and then a release somewhat shortly thereafter. If all goes well I'm hoping we can see something in ~3 weeks (if not sooner!).

Thanks for everyone's patience.

Update part 4: (24 October 2008)

I've finished with the tower bounty mechanisms and visuals (most of them), along with some bugfixes. Really the only thing left is that bloody game clock, which when I tried to implement yesterday (again), broke the AI (again), so I promptly undid those changes (again). I've changed the creep spawn times to how they are in 6.56, but I might just manually address the new powerup/neutrals/Roshan/supercreep times with the existing game clock. You'll all just have to wait for the countdown timer, unless I somehow come across an amazing breakthrough that makes everything work.

Also, don't expect new -cm or -rd modes to make it anytime soon. They're a pain.

If I somehow find it in me to work as much on the map today as I did yesterday (for about 6 hours after work...I'm such a loser, haha), then I expect I'll have a rough beta done by the weekend.



Update part 5: (28 October 2008)
Trust me, if I could, I'd pop in my own custom heroes. I've got over a dozen. =P

I dunno about these choices though. Is it possible to make an "open" poll? I feel like some of the other choices may be more popular.

I dunno. I also might restructure the Taverns from Extinct/Remade to Sentinel/Scourge, if there aren't enough of one or the other.

Thoughts?


最新动态BuffMePlz貌似没有谈到新地图何时出来,讲起了加入新的娱乐英雄,实际上这一点我们的汉化版本中早就添加了。
Update part 6: (30 October 2008)
我们已经等了两个多星期了,但是6.56的AI还没有发布
BMP说,并没有说这两个星期一定发布,说的测试现在也在照常进行,并且发现一个游戏错误的BUG需要修复。而这个BUG真的很耗时。
这几个星期BMP一直在忙这个AI地图 ,以至于都没时间做其他的事情,如果说要他为地图发布太晚道歉的话 ,他说不会。。。
我希望我们能够耐心等待。。。

更新:
Now we just have to repeat that feeling for 2 more weekends.

BMP的回复:
Right you are.

I never said anything about releasing this week; I said I would have a rough beta out (which I did, and it was rough), and now there are a few gamebreaking bugs that I need to address. One of which is currently very, very difficult to locate and driving me crazy.

I also didn't get a chance to work on it much this weekend, because I actually did stuff in real life. If you expect me to apologise for that...don't. =P

Update part 6: (2 November 2008)
Getting closer to being done; I just rewrote Tidebringer completely because it kept crashing the game, similar to the way Meld used to before I rewrote it.

However, there seems to be a more significant frame rate drop with large amounts of creeps than before. I don't currently have a good way of fixing it. =/ I'll keep updating the framework for future revisions, hopefully that will reduce the speed drop.

Stay tuned.

Yippeee!!! Expect the map very soon :D Uh, but on the second thought, don't get your hope too high because we don't know if a bug found again ^_^"

DotA Allstars 6.56 AI+ 1.52 Revision 01
---------------------------------------
This is a port of RGB's AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.


THERE IS NO AI FOR LIFESTEALER, INVOKER, CLOCKWERK GOBLIN, ADMIRAL PROUDMOORE OR WINDRUNNER. THEY WILL GET ITEMS BUT WILL NEITHER USE NOR LEARN THEIR SKILLS.


Known bugs with AI:

-AI don't properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game...just don't use them. If you really want to cheat against AI, just use -test

Some commands have yet to be implemented properly:

-ah
-afk
-kickafk
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)
-cm

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes fifteen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), and Astral Trekker (3.0d).


To access the fun taverns, type -fun within the first 15 seconds of the game. Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.


关于6.56的中文版本的AI,6.56 AI rev.01 CN版发布 (2008-11-06)

更新日志: -更新到6。56 -光法可以学习和使用重做的技能 -魅惑魔女可以学习和使用重做的技能 -更新了电脑按原价格购买物品的变动 -修正了-pe下光圈的位置 -死亡竞赛和镜像模式现在可以正常使用 -修正了净化可以正确移处神之力量和极度饥渴 -重写了潮汐使者这个技能以避免于AI产生冲突

另外: Rev.01属于BMP的测试版地图,因此不稳定,很有可能卡或无故弹出游戏 由于正在添加创意英雄,因此现在-fun模式不可用 强烈建议在1.22版魔兽下进行游戏
未经aegis213和Harreke允许不得转载!!
官方英文论坛AI版块:http://forums.dota-allstars.com/index.php?showforum=499



DCN中文论坛AI版块:http://bbs.dotacn.com.cn/thread.php?fid=166


类别:Dota | 浏览() | 评论 (123)
 
网友评论:
103
2008年11月05日 星期三 09:53 A.M. | 回复
The Power Treads ability was changed in 6.55 so as to not interrupt orders, which means it's no longer based off of the Channel ability. I haven't really looked at it closely, but my guess is that it's based off of an item heal ability or mana restoration ability, and since the default WC3 AI will attempt to use this ability whenever possible (essentially always, since it has no cooldown), it will cause them to repeatedly use this over and over and over again. This is also why the AI never uses Shiva's Guard and will randomly use Bottle; the Shiva's Guard ability is based off of the Channel ability, which the default WC3 AI will never use, and the Bottle ability is an item heal, which the default WC3 AI will always use. I should be able to disable the Power Treads ability for computer players (hopefully). I'll try it when I get home from work. Good find. =)
 
104
2008年11月05日 星期三 09:56 A.M. | 回复
新的AI地图,可能会有 很多的BUG,依然。但是,我相信BMP已经尽力了。就像官网上大家所说的那样。在玩儿的时候,记得说声:谢谢。 辛苦了。BMP,你付出的很多了。
 
105
2008年11月05日 星期三 11:19 A.M. | 回复
这个版本不太稳定,很大几率在20分钟内跳出.....就当尝鲜吧,hoho
 
106
2008年11月05日 星期三 12:00 P.M. | 回复
楼主太感谢了
 
107
2008年11月05日 星期三 12:47 P.M. | 回复
顶你!~非常感谢
 
108
2008年11月05日 星期三 02:21 P.M. | 回复
tiandao315@gmail.com,谢谢了
 
109
2008年11月05日 星期三 03:41 P.M. | 回复
楼主,有6.56ai版的话发我邮箱:nijiawaqi@163.com 谢谢
 
110
2008年11月05日 星期三 05:09 P.M. | 回复
lz我也要中文的AI 有的话发一个给我 98251061@163.com
 
111
2008年11月05日 星期三 07:28 P.M. | 回复
谢谢楼主昂!~给大家带来了许多便利!~哈哈~
 
112
2008年11月05日 星期三 08:32 P.M. | 回复
帮我也发一下吧!我的li12peng@yahoo.com.cn 什么时候出的ai啊,我昨天怎么没看见啊!!
 
113
2008年11月05日 星期三 09:08 P.M. | 回复
我也要。。。carie2006@qq.com
 
114
2008年11月06日 星期四 08:01 A.M. | 回复
我已经发到你们的邮箱,请查收。
 
115
2008年11月06日 星期四 09:39 A.M. | 回复
在不选Windrunner的前提下终于成功结束一局……
 
116
2008年11月07日 星期五 02:19 P.M. | 回复
谢谢LZ已经收到了。 麻烦有中文版的时候也发我一份,非常感谢楼主carie2006@qq.com
 
117
2008年11月07日 星期五 10:28 P.M. | 回复
大家尽量从我发的最下面的网址,直接去官网论坛上下载吧。我可能好久不能更新了。
 
118
2008年11月09日 星期日 09:05 P.M. | 回复
这东西不是很稳定啊. 我用1.20玩的.20多分钟的时候开始卡了. 狂汗.单击还卡.今年刚买的新机子. 玩失落星球 DX10全开都不卡. 之后就假死状态. 难道是我版本低么?
 
119
2008年11月13日 星期四 10:00 P.M. | 回复
这图还是没做好啊 卡
 
120
2008年11月14日 星期五 12:22 P.M. | 回复
感谢楼主,我都收到了,谢谢.
 
121
2008年11月24日 星期一 04:38 P.M. | 回复
谢谢
 
122
2008年11月26日 星期三 11:00 A.M. | 回复
6.56AI 跟别人发的一样越玩越卡,发了等于没法
 
123
2008年11月26日 星期三 12:10 P.M. | 回复
是的,这个版本没有处理好。本来6.56也就卡。AI就更卡了。现在已经更新6.57b AI了。你可以去看看
 
124
2008年11月26日 星期三 06:49 P.M. | 回复
6.57b ai哪有啊?
 
125
2008年11月27日 星期四 07:12 P.M. | 回复
楼主,我也要6.56AI版 给我也发一份吧 谢谢zhangliiin@163.com
 
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